User Activity

  • Modified a comment on discussion Developer Forum on Jamulus - Internet Jam Session Software

    Hi! I have a successful early prototype of Jamulus Client working as an audio plugin. This has no relevance to the Jamulus server, which is compatible without modification. But I have in the process seen that for transmitting audio, several things happen in the audio callback method “CSoundBase::ProcessCallback”, which are very likely to cause audio artefacts/dropouts: 1: In CChannel::PrepAndSendPacket, there is a QMutexLocker. Locking is really to be avoided in the audio callback. 2: pSocket->SendPacket...

  • Posted a comment on discussion Developer Forum on Jamulus - Internet Jam Session Software

    Hi! I have a successful early prototype of Jamulus working as an audio plugin. But I have in the process seen that for transmitting audio, several things happen in the audio callback method “CSoundBase::ProcessCallback”, which are very likely to cause audio artefacts/dropouts: 1: In CChannel::PrepAndSendPacket, there is a QMutexLocker. Locking is really to be avoided in the audio callback. 2: pSocket->SendPacket is invoked synchronously to send the packet. It should definitely instead be sending...

  • Modified a comment on discussion Help on STLSoft C and C++ Libraries

    Hi! I can build on osx 10.9.5 xcode v6.1.1, but on 10.11.3 & 7.2.1 I get "Cannot...

  • Posted a comment on discussion Help on STLSoft C and C++ Libraries

    Hi! I can build on osx 10.9.5 xcode v6.1.1, but on 10.11.3 & 7.2.1 I get "Cannot...

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Username:
onar3d
Joined:
2013-07-04 14:35:09

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