That should not be a problem though. The local entry header has fields for real size and compressed size. By filling those in with the file size (which is known in advance when creating the archive from existing files) a streaming implementation would be able to correctly skip the data that follows the header and directly land at the next header.
I tried using streams without compression using System.IO.Compression.ZipArchive and it doesn't seems to have any problems. From the file contents, it looks like a normal zip file.
I'm trying to disable the compression when creating a zip file on stdout because the source directory only contains uncompressable files. 7-Zip throws a "Not implemented" error to the console. I don't want to write to an intermediate file because this eats a lot of storage, causes unnecessary disk activity, and incurs a long wait time because I now have to wait for the file to finish writing. Command: 7z.exe a -tzip -mx=0 -so -an *.png Output: System ERROR: Not implemented Removing the -mx=0 flag...
7-zip 20.00 is unable to properly process the tar files for a mediawiki installation. Location of archive: https://www.mediawiki.org/wiki/Download Example files: mediawiki-1.34.2\vendor\liuggio\statsd-php-client\src\Liuggio\StatsdClient\Factory The given location lists two times the same file. There are other instances where file names seem to be chopped off. Extracting the archive on a linux machine using the tar utility works correctly.
The feature should include prioritization: When I click "continue" on a paused task it should run that task and pause the other. The feature should also be optional. I should be able to temporary bypass the restriction. Useful when the different tasks take place on different disks.
That's almost impossible to achieve. Regardless of how many keyboards you attach, Windows treats them as one device for most keyboard related events. vJoy would need to hook into the raw HID events which are difficult to work with.
Thank you. I'm looking forward to it.
Could we please get the Vibration function of virtual controllers as Input? I want to configure it in a way that when a game triggers the vibrator that the controller pushes a controller button automatically.