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  • Posted a comment on discussion Open Discussion on Art of Illusion

    but ,when that happens after calling .gc() the process typically took some 200 - 900 ms, which seems a very long time to me The Java GC process has various types - GC of "Eden", which is intended to be as fast as possible, with the downside that it doesn't examine all memory (which is what makes it so fast). Then there is GC of "Young" memory, which examines more memory and is consequently slower; and then there is GC of "Tenured", which examines all memory, and is slowest. (There may be more or...

  • Modified a comment on discussion Open Discussion on Art of Illusion

    Another tool for observing what's happening is to call Runtime.getRuntime().totalMemory() and Runtime.getRuntime().freeMemory(). These 3 calls are made by the Help option, and displayed in the "Help About ArtOfIllusion" panel. :)

  • Posted a comment on discussion Open Discussion on Art of Illusion

    Another tool for observing what's happening is to call Runtime.getRuntime().totalMemory() and Runtime.getRuntime().freeMemory(). These 3 calls are made by the Help option, and displayed in the "Help About ArtOfIllusion" panel. :)

  • Posted a comment on discussion Open Discussion on Art of Illusion

    Thanks for the responses. So the bottom line is: * The Java GC process does not ever release any memory to the OS - it simply releases unused objects back to the Java heap; There are settings for some - or possobly most - Java implementations which will cause the Java heap to shrink or grow, and shrinking would quite likely happen after successful GC; if there is a memory leak occurring, it could be happening within Java itself - causing objects not to be released back to the Java heap - or it could...

  • Posted a comment on discussion Open Discussion on Art of Illusion

    I don't think there is [a memory leak] What makes you think that? What measurements did you take to check for memory leaks? Just watched the Windows' TaskManager and, what it tells about each process. In which case you are not actually measuring the Java Garbage Collection. The Java GC reclaims the memory consumed by unused objects and returns that memory to the internal Java heap, for future reallocation. However, the Java heap grows and shrinks independently. So the memory consumed by the Java...

  • Posted a comment on discussion Help on Art of Illusion

    I would expect the plugin to be very visual: the point-editor plugin could live in the sidebar; whenever a point is selected, the point-editor plugin would display the coordinates, and allow them to be edited. if multiple points were selected, then the point-editor plugin would display those points - in a scrollable area - and allow any to be edited with a maximum of (say) 10 points - to avoid insane scrolling panes if a 1 milltion point mesh were selected... a simple "copy" button would copy all...

  • Modified a comment on discussion Help on Art of Illusion

    First of all, I would approach as I have approached almost all feature requests in AOI - make a plugin. :) Secondly, there is already a plugin which allows object to be edited. So we could do any of: enhance the current object editor plugin to be able to edit points - and to be able to copy values from an existing point; create a new plugin specifically for editing points; * enable a "copy-from" mode in the point-editor plugin; * enable 2 instances of the point-editor to be running simultaneously;...

  • Posted a comment on discussion Help on Art of Illusion

    First of all, I would approach as I have approached almost all feature requests in AOI - make a plugin. :) Secondly, there is already a plugin which allows points to be eidted. So, using that by selecting one point, copying its values, and then selecting the other vertex and copying them in would be a primitive solution to the request. I fully understand how having both points displayed, and editable simultaneously would be must faster and more accurate. So we could do any of: enhance the current...

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nik777
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2002-07-29 08:13:17

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