In CTP2, show breakdown of how resources collected around a city are calculated
Draw terrain utilization radiuses in the city manager
Support traceBorders on diamond maps for CTP
Don't allow changing specialists when it isn't our turn (because server won't be responsive during AI turns)
Add more labels to the city manager to show population and assigned resource gatherers
Implement server side updates for changing number of specialists, so workers converted into specialists reduce productivity of resource gathering (and vice versa in CTP1)
Change data model for how specialists are stored, so instead of an enum and individual count values, it is all tied back to the populationIDs defined in the XML
Change the CTP1 population entries to match the way CTP2 stored them (remove workers+slaves as population types; remove duplicates like bards and actors both being types of entertainers - add moreEffectiveBuilding to support this; change order to match the UI)