Animate goods on the terrain details screen, sync'd with the same map cell goods on the main map
Include goods in terrain details popup
Gold coefficient and capitalization coefficient values were wrong due to bug in the converter
Animate goods on the overland map
Fix error in removeInvalidRuins
Place ruins
I don't like the non-linear scaling of goods from few..lots, so redid the goods placement completely and stop trying to follow what the original game did
Implement goods placement as close to how original CTP worked as possible