Link movement types to a terrain list, so we know what terrain IDs a particular movement type can walk on
Get rid of the hard coded lists like TERRAIN_IDS_LAND and reference TerrainLists from the XML instead
WIP towards initial city placement - markWithinExistingCityRadius working + unit tests
Add AI players + choose AI civs during game startup
First try at proper map cell data model including city data and worked tiles
Can correctly total up resources pulled in by farming the tiles around a city using CTP2's full/partial utilization formula
Calculate city size and worker utilization area
Fix package of TerrainCalculationsImpl