Activity for Nam

  • Nam Nam posted a comment on ticket #93

    Here I step into FS_NativePath and see that relativeto is set to FS_BINARYPATH. Eventually out is written missing slash in path: /usr/local/libexec/qwfteplug_ezhud_amd64.so (gdb) run Starting program: /usr/local/libexec/qw/fteqw -basedir ~/games/data/quake [Switching to thread 1 (thread 128644)](running) [New thread 310335] [New thread 572420] [New thread 179982] [New thread 426655] Thread 1 hit Breakpoint 4, Plug_Load (file=0xf92404ab0cc "fteplug_ezhud_amd64.so") at common/plugin.c:209 209 if (!Q_strncasecmp(file,...

  • Nam Nam posted a comment on ticket #93

    Sorry for the broken formatting. Here I repaste solution that worked for me, but I am unsure if it will break other filesystem paths: solution: $OpenBSD$ Index: engine/common/fs.c --- engine/common/fs.c.orig +++ engine/common/fs.c @@ -2058,7 +2058,7 @@ qboolean FS_NativePath(const char fname, enum fs_rela if (host_parms.binarydir && host_parms.binarydir) snprintf(out, outlen, "%s%s", host_parms.binarydir, fname); else - snprintf(out, outlen, "%s%s", host_parms.basedir, fname); + snprintf(out, outlen,...

  • Nam Nam created ticket #93

    FS_NativePath problems in loading plugin OpenBSD

  • Nam Nam created ticket #81

    segfault at end of replay on OpenBSD

  • Nam Nam posted a comment on ticket #80

    Reverting to revision 5554 implementation of Font_LineBreaks, as in the following patch, seems to have resolved the issue. $OpenBSD$ revert Font_LineBreaks implementation from revision 5675 to 5554 implementation to resolve frequent segfaults https://sourceforge.net/p/fteqw/tickets/80/ Index: engine/gl/gl_font.c --- engine/gl/gl_font.c.orig +++ engine/gl/gl_font.c @@ -2665,10 +2665,7 @@ int Font_LineBreaks(conchar_t *start, conchar_t *end, if (codepoint > ' ') l = n; else - { - l = n; break; - }...

  • Nam Nam created ticket #80

    segfault FontDecode and Font_LineBreaks on OpenBSD

  • Nam Nam created ticket #63

    SDL2 keybinds

  • Nam Nam created ticket #62

    100 fps OpenBSD SDL2 build

  • Nam Nam posted a comment on ticket #61

    Resolved with revision 5506. https://sourceforge.net/p/fteqw/code/5506/ I received help in #freecs. Spoike suggested the fix and eukara implemented it. To reproduce on the older revision 5505, I repeatedly shot the glock, switched to and from burst fire, dropped the glock and spammed 'flush' (with the up arrow for last command) in console, per Spoike's suggestion. This would cause the same segfault in the OP to occur within several minutes. Revision 5506 seems to not exhibit this behavior. 22:51...

  • Nam Nam created ticket #61

    FreeCS segfault

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