GOB: Fascination - text glitch
Hey, I think you meant the Eco Quest 1 credits? Anyway, I've tested LSL2, SQ1 & QFG1...
Ok I've tested it. It mostly works, with the following exceptions. WARNING: Key not...
Well, that's only when loading an old savegame. When I start a new game it's fin...
Works fine now, thanks. Though there are now warnings for nearly every key pressed,...
Now text is garbled...
That's fine, I can't seem to make it crash anymore so it's probably fixed. Thanks...
HUGO: Silent quit when using inventory
HUGO: SCRIPT.FON not closed on RTL
Sure, the RESOURCE.* files for LB2 are: RESOURCE.AUD RESOURCE.CFG RESOURCE.MAP RESOURCE.MSG...
Hi Filippos! This is still occurring for me on the 2 mentioned test cases: WARNING:...
I was/am using the latest daily build. My VERSION file for the DOS version reads...
VOTE: scummvm
Replicated under ScummVM with the DOS version. The original interpreter indeed erases...
It's not working for me either on windows.
I mean the Space Quest title screen. It vanishes right after the copyright line shows...
Yes you can.
Looping is now silky smooth. Thanks for the fix and explanation Tobia :)
Fixing savegames works sometimes - sometimes not. But new saves do carry the language...
In the first case described, the volume levels don't revert to max anymore but they...
Here's my console output: WARNING: SearchSet::add: archive 'english.dcp' already...
Here's my console output: WARNING: SearchSet::add: archive 'english.dcp' already...
Sure. Still: 55 Scrolling: 32
Not sure what you mean by this middle frame of animation thing, but for me the bot...
I confirm that this still occurs for me with a build from today, when loading from...
TSAGE: Ringworld - unknown message error
VOYEUR: assert error when clicking on a window
VOYEUR: Mouse cursor hidden after loading a savegame
VOYEUR: Pan-out video played twice when loading from launcher
WME: Dead City - hotspot text issue
WME: white chamber - some keys don't work
WME: white chamber - slow scrolling
WME: white chamber - bot flickers when changing directions
WME: white chamber - language / savegame issue
WME: 5MA - volume settings not preserved
WME: 5MA - wasps animation is too slow
WME: 5MA - music doesn't loop properly
WME: 5MA - main menu cat doesn't scream when clicked on
SCI: HOYLE4 - textbox in wrong position
Well, the cases I reported previously have not been fixed, thus the crashes are still...
SCI Parser - apostrophes not recognized
SCI Parser: pronouns not recognized
SCI: HOYLE1 - About menu displayed too high
SCI: HOYLE4 - year is wrong in Time menu
SCI: HOYLE4 - kDeleteKey error
SCI: HOYLE4 - Uninitialized read when using ENTER key
SCI: HOYLE4 - Uninitialized read in Euchre
SCI: HOYLE4 - Uninitialized read in Bridge
SCI: Castle of Dr Brain - kUnLoad error after loading a game
SCI: ECOQUEST1 DOS MD5
SCI: HOYLE2 DOS MD5
SCI: HOYLE1 DOS MD5
SCI: Mixed-up Fairy Tales DOS EGA MD5
The entry @ line 1747 is for version 1.0. This is version 1.1, a second release probably...
According the the floppy label it's version 1.1, though the in-game version is 0.016....
SCI: LB2 DOS Floppy MD5
SCI: assertion in detector
@digital: Yes I've seen the PR, that's why I reported the MD5. Thanks for your work...
In ScummVM it says "Version Music is ON"...
Ah it was missing the VERSION file indeed, my bad! Works fine after adding it. Yes,...
It's the smaller file of course, so the 1st one ;) If you mean the game version,...
SCI: LB2 - text alignment issue in credits
SCI: LB2 - palette issue in intro
SCI: JONES - save / restore game grayed in top menu
SCI: JONES - top menu empty after loading
SCI: JONES - kSaveGame crash
QUEEN: French versions MD5
Yes, I've tested the win32 and 64 nightlies and it's now fixed. Thanks a lot! :)
Same thing here, waveout seems to be the culprit. No warning / lag when using dsound....
Pretty much, though the screen going black could be by design.
Just tried a buildbot win32 build with the SDL.DLL from here: http://www.libsdl.org/release/SDL-1.2.15-win32.zip...
The background going black is normal and occurs in the original. As for the missing...
Yes it seems somaen fixed this with 2ad7625831897d97524891cb88af8b3e48e4facb. It...
Ok, like I said in that case there is no warning.
Thanks for the PR, let me know if you need any testing after the merge.
Hmm sorry; disregard that last reply, on 2nd thought I'm not sure I understand the...
The warning is gone in that case.
I meant the buildbot ones. Just tested with a Kirben build and that one works fine....
When I played this game back in mid-December the dancer was fine. I just tested with...
Cool thanks!
I managed to take pics of this flickering thing. Most of the time is spent looking...
As the WME sound issue is fixed, this can be closed. I have posted a new bug report...
SDL: Audio delay in daily builds
Sorry about the mess, I usually try do that but in this case I initially thought...
Yes it's clear now that it's not a WME issue. Did some testing with my laptop, also...
Thanks, CPU usage is noticeably better and not maxing a core anymore. But FWIW it's...
WME: 5LD - Missing text in msg boxes
WME: Theora player issues
Just tried again with a recent build and I still get some missed footsteps sounds....
Fixed! Thanks
Fixed. Thanks somaen!
WME: Dirty Split - mouse prints issue
WME: Dirty Split - color issue
WME: Dirty Split - stereo sound issue
Oopss forgot the milestone. I can't edit it anymore though...
WME: Dirty Split - no subtitles after intro
WME: Dirty Split FR MD5
SCI: MUMG EGA - problems with game save/load
SCI: MUMG EGA - kStrCpy error