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#6655 WME: Dead City - hotspot text issue

Wintermute
closed-fixed
None
5
2016-02-02
2014-06-16
misterhands
No

Using a recent Win32 build by Kirben
Dead City (win)

The hotspot for the barman has a little issue:
in the original the font is white on a black box.
In ScummVM: no black box, the font is red and letter spacing is different.
Please see the pics.

3 Attachments

Discussion

  • Einar Johan T.S.

    • Owner: Anonymous --> Einar Johan T.S.
     
  • Einar Johan T.S.

    This is either the internal emergency font manifesting itself, or a case of ScummVM picking up some file that the original can't find. Do you get any console output from ScummVM with this game?

     
    • misterhands

      misterhands - 2014-10-15
       

      Last edit: misterhands 2014-10-15
  • misterhands

    misterhands - 2014-10-15

    Here's my console output:
    WARNING: SearchSet::add: archive 'english.dcp' already present!
    WARNING: FSnan not parsed as float!
    WARNING: FSnan not parsed as float!

    It does not look relevant to this issue.

     
  • Einar Johan T.S.

    Should be fixed by 6ca8d22fb100f2b3f3549b8785801ffd470135b9, can you retest?

     
  • Einar Johan T.S.

    • status: open --> pending-fixed
     
  • misterhands

    misterhands - 2015-02-25

    Now text is garbled...

     
  • misterhands

    misterhands - 2015-02-25

    Well, that's only when loading an old savegame.
    When I start a new game it's fine.

     
  • Eugene Sandulenko

    • status: pending-fixed --> closed-fixed
     
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