TXs for all your insights, Laurent.
That is extremely interesting! What does PNG 16 exactly mean? 16 colors only? Then I would not understand that the quality can be the same. Can one of you pls. explain? Thank you. Michael
PS: there was an issue in MOBAC when in a multi layer map source tiles were incomplete, typically at the borders of the map. The last layer, if incomplete, would destroy the valid rendered tile content from earlier layer(s). That got fixed in this package, too. As I want to complete a new release of OAM world maps before leaving, and the gaps between layers in various parts of the world could not be overcome otherwise, I had this final fix made. Inside a layer multiple mapsforge maps could overlap...
Hi Robert and Laurent, while the theme definition allows hillshading statements, the implementation is always left to the rendering app, like Locus, Orux, etc. etc. And MOBAC - in this regard - is just another renderer. When I asked Claude AI (I only provided the jar in the first place) it saw what you, Robert - just described. And it started building the feature even without me asking for it ;-)) And of course it does need additional configuration data. This is what Claude introduced for that: <demfolder>C:\path\to\your\hgt\folder</demfolder>...
Hi Robert, I am refactoring (not on code but on source and config level) my OAM world map generation tooling. In that context I put a curious question to Claude Sonnet 5 about MOBAC providing hillshading via the mapsforge capabilities (that would streamline my pipeline). That context led Claude to the wrong answer, because it found out that mapsforge libraries CAN do, but at the same time it did not find any clue about HOW TO configure such in MOBAC. So I threw the latest MOBAC zip to Claude (it...
PS: as a "cheap" workaround you can add a column type "size difference" and make it sortable
threshold for size difference
@Bob: RTFM Quote from MOBAC format documentation: Atlases created after another are merged into one Database named [AtlasName] atlas.sqlitedb which is located in the atlas output directory.