Hi, we're trying to upgrade our software from XE7 and a very old GLScene framework to D11 Alexandria. We have an issue where the initial render is fine, but as soon as we do transformations such as rotate, zoom, or move, all the objects are rendering black. Text doesn't render at all and appear as black dots in random spots. This is the code that produces a bitmap: bmp := TBitmap.Create; bmp.Height := GlSceneViewer.Height; bmp.Width := GlSceneViewer.Width; bmp.PixelFormat := pf32bit; GlSceneViewer.Buffer.RenderToBitmap(bmp);...