User Activity

  • Modified a comment on discussion General Discussion on DxWnd

    Wow, you're my hero, this worked like a charm. Gameplay is crisp and clean now! Thanks a lot! I dont know about the inner workings of DirectX vs OpenGL. But I find it strange that DirectX has an issue, as this game was originally coded for DirectDraw (wayyyyy back when I was a kid), and then ported to a new version of DirectX when DirectDraw was retired (or maybe it was just combined with Direct3d, I cant recall)

  • Posted a comment on discussion General Discussion on DxWnd

    Wow, you're my hero, this worked like a charm. Gameplay is crisp and clean now! Thanks a lot!

  • Posted a comment on discussion General Discussion on DxWnd

    Gah, give it another go? its public now. https://youtu.be/cNFM_2B1NXc

  • Posted a comment on discussion General Discussion on DxWnd

    I made a video quickly showing what im talking about (skip to 8 second mark, sorry took me a while to figure out how to use OBS) https://www.youtube.com/watch?v=cNFM_2B1NXc&feature=youtu.be I'm not registered on NexusTK right now, so I hopped on Morna TK private server to show this. (http://www.mornatales.com if you wanted to test yourself). Does this not happen to you?

  • Posted a comment on discussion General Discussion on DxWnd

    Falaris, Sorry to dig up and old thread... but did you figure this out or did anyone else help you? Im also having the exact same problem, with the same game. I see the jitteryness your talking about. Unsure what to do

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lifewater
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2010-01-04 07:56:23

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