Qbix, Hope this greets you well. It's been some time, and I hope the fix you found can be applied to SVN. In the meantime, this is working: https://github.com/dosbox-staging/dosbox-staging/pull/1236. Please feel free to use any of this, as you wish. Assuming the issue is resolved, feel free to close this as well.
Qbix, Hope this greets you well. It's been some time, and I hope the fix you found can be applied SVN. In the meantime, this is working: https://github.com/dosbox-staging/dosbox-staging/pull/1236. Please feel free to use any of this, as you wish. Assuming the issue is resolved, feel free to close this as well.
Terminate the MIDI sequence on shutdown
Also affected: Lagaf - Les Aventures de Moktar Super Cauldron Probably using the same Adlib rountines as Blue Brothers, as they're all Titus titles.
That's great news Qbix! Thanks for keeping us posted.
Qbix, that's great news. Yes, the test pointer is not null; attempting to backtrace higher up doesn't reveal any more. In the Tandy's TandyDACModeChanged() function, if you block the DAC playback request (case 3:), then the game carries on and plays correct audio. static void TandyDACModeChanged(void) { <...> case 3: // playback LOG_MSG("Blocking DAC playback-mode"); break; This is true if setup.exe is configured with or without the Tandy DAC. Maybe the game's driver is incorrectly enabling the Tandy...
Qbix, that's great news. Yes, the test pointer is not null; attempting to backtrace higher up doesn't reveal any more. In the Tandy's TandyDACModeChanged() function, if you block the DAC playback request (case 3:), then the game carries on and plays correct audio. static void TandyDACModeChanged(void) { <...> case 3: // playback LOG_MSG("Blocking DAC playback-mode"); break; This is true if setup with or without the Tandy DAC. Maybe the game's driver is incorrectly enabling the Tandy DAC when it ...