User Activity

  • Modified a comment on ticket #535 on DOSBox
  • Modified a comment on ticket #535 on DOSBox

    Qbix, Hope this greets you well. It's been some time, and I hope the fix you found can be applied to SVN. In the meantime, this is working: https://github.com/dosbox-staging/dosbox-staging/pull/1236. Please feel free to use any of this, as you wish. Assuming the issue is resolved, feel free to close this as well.

  • Posted a comment on ticket #535 on DOSBox

    Qbix, Hope this greets you well. It's been some time, and I hope the fix you found can be applied SVN. In the meantime, this is working: https://github.com/dosbox-staging/dosbox-staging/pull/1236. Please feel free to use any of this, as you wish. Assuming the issue is resolved, feel free to close this as well.

  • Created ticket #292 on DOSBox

    Terminate the MIDI sequence on shutdown

  • Modified a comment on ticket #534 on DOSBox

    Also affected: Lagaf - Les Aventures de Moktar Super Cauldron Probably using the same Adlib rountines as Blue Brothers, as they're all Titus titles.

  • Posted a comment on ticket #535 on DOSBox

    That's great news Qbix! Thanks for keeping us posted.

  • Modified a comment on ticket #535 on DOSBox

    Qbix, that's great news. Yes, the test pointer is not null; attempting to backtrace higher up doesn't reveal any more. In the Tandy's TandyDACModeChanged() function, if you block the DAC playback request (case 3:), then the game carries on and plays correct audio. static void TandyDACModeChanged(void) { <...> case 3: // playback LOG_MSG("Blocking DAC playback-mode"); break; This is true if setup.exe is configured with or without the Tandy DAC. Maybe the game's driver is incorrectly enabling the Tandy...

  • Posted a comment on ticket #535 on DOSBox

    Qbix, that's great news. Yes, the test pointer is not null; attempting to backtrace higher up doesn't reveal any more. In the Tandy's TandyDACModeChanged() function, if you block the DAC playback request (case 3:), then the game carries on and plays correct audio. static void TandyDACModeChanged(void) { <...> case 3: // playback LOG_MSG("Blocking DAC playback-mode"); break; This is true if setup with or without the Tandy DAC. Maybe the game's driver is incorrectly enabling the Tandy DAC when it ...

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krcroft
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2006-01-27 18:01:25

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