No probs. Very happy that it's possible, and I can wait. Thanks again!
That's exactly why I wanted the duplicate/move/delete option, because at the mo I can duplicate a general/agent/family member or (even a faction array) to my hearts content, without restriction, but I can't do the same in the RECORDS for said duplicated character, thus guarenteeing a crash (if I want to create a new family member with children). But if that option were there I would be able to create a new character (duplicate a CHARACTER_ARRAY-X and edit) and also duplicate the characters entry...
That's exactly why I wanted the duplicate/move/delete option, because at the mo I can duplicate a general/agent/family member or (even a faction array) to my hearts content, without restriction, but I can't do the same in the RECORDS for said duplicated character, thus guarenteeing a crash (if I want to create a new family member with children). But if that option were there I would be able to create a new character (duplicate a CHARACTER_ARRAY-X and edit) and also duplicate the characters entry...
That's exactly why I wanted the duplicate/move/delete option, because at the mo I can duplicate a general/agent/family member or (even a faction array) to my hearts content, without restriction, but I can't do the same in the RECORDS for said duplicated character, thus guarenteeing a crash (if I want to create a new family member with, say ,children). But if that option were there I would be able to create a new character (duplicate a CHARACTER_ARRAY-X and edit) and also duplicate the characters...