User Activity

  • Posted a comment on discussion Open Discussion on TORCS - The Open Racing Car Simulator

    Well, just downloaded 1.3.8, read carefully installation $ compilation readme file and worked... After a general sight of the build solution source, I found the "human" project where I guess it resides the code im looking for. Now, come again here to get some others clues : on line ~ 966 of human.cpp there's a function: static void drive_mt(int index, tCarElt car, tSituation s) { a) How often is it get called, and by whom? b) one of its parameters is "car", a sort of complex struct with several fields......

  • Posted a comment on discussion Open Discussion on TORCS - The Open Racing Car Simulator

    When I play torcs using the keyboard, the brake is associated with a specific key (often down arrow). The brake input has obviously 2 states, on/off, but in the game it appears as if the brake pedal is gradually pressed making it more realistic. What I would like is to know where in the source are the keyboard inputs get proccessed? Would it be possible to associate several keys to the brake as to different pedal "levels"? for instance, let's take a row in qwerty keyb zxcvbn = z brake at 1/6 level,...

  • Modified a comment on discussion Open Discussion on TORCS - The Open Racing Car Simulator

    Hello all out there, I've been trying to compile (VS c++ express edition 2010) Torcs...

  • Posted a comment on discussion Open Discussion on TORCS - The Open Racing Car Simulator

    Hello all out there, I've been trying to compile (VS c++ express edition 2010) Torcs...

View All

Personal Data

Username:
julianlp
Joined:
2017-03-29 18:31:26

Projects

  • No projects to display.

Personal Tools