Well, as I articulated before to Robert... If you have a tilestore, the software should NOT limit your download. It should first compute how many tiles are local and how many would need downloaded, and limit off of that. The current design is flawed. I proposed solutions to Robert but he fails to acknowledge that his software needs improvement. Second, what is the download limit achieving? Does MOBAC have anything whatsoever to do with the terms of service that you are downloading your maps from?...
Well, as I articulated before to Robert... If you have a tilestore, the software should NOT limit your download. It should first compute how many tiles are local and how many would need downloaded, and limit off of that. The current design is flawed. I proposed solutions to Robert but he fails to acknowledge that his software is needs improvement. Second, what is the download limit achieving? Does MOBAC have anything whatsoever to do with the terms of service that you are downloading your maps from?...
Please specify. You are still limited to the ridiculous 'Download Limit' that MOBAC enforces. I guess its Mobile Atlas Downloader-- not creator.
Another point: There are some situations that MOBAC has not considered. For example, lets say I have an entire state that has some Zoom 18 in tile store, but mostly zoom 17. And I want to create a map that has both of these, BUT not download any more zoom 18. I want it all local. MOBAC has no way to do this. Providing an offline mode would allow varying zoom levels to be assembled in an atlas. Offline mode would mean only tiles which are available are downloaded - if zoom 18 is not found in a particular...
Hi, Thanks for your reply. Please allow me to explain the point more... I have a large tile store already downloaded. I need to create a large map with all of these tiles. Regardless of whether or not the tile store contains the tiles, the application limits the ability to assemble a map ("download") that exceeds the tile limit. My opinion is that it makes no sense to limit a map from a tilestore. It has nothing to do with a download. I propose the idea of having an offline mode, in which atlast...
Hello, Please provide a way to run offline. Tilestore only. and download limit UNLIMITED. I need to create a large map with many many tiles. I am limited to the 500k limit per download or whatever (DESPITE my tilestore being used). Yes i have adjusted the settings for max. so, now, I'm going to have to write some code to merge the several exports out of MOBAC just to get a finished map. This is inconvenient due to this silly download limit. Here is how MOBAC should deal with this: 1.) allow an offline...
Nevermind. I see that it uses the tilestore cache (.jdb) by default. Apparently my coverage isn't as much as I originally thought, which is why it was forcing a download. I used the Map source tile store coverage tool to see what is in cache.
There must be a way to use local .jdb tilestore data to create new maps. And clearly its not obvious... How do i set this up to use the tilestore? I've got 60 gigs worth of data I don't plan on re-downloading. Thanks for your help.