I'd try to make the game run correctly windowed in dxwnd and then scale it with a windowcast tool like magpie or shaderglass. Both of those run in their own window so scaling is less intrusive. That's how I play with dxwnd these days.
@ghotik @beennath58 I tried the game on Win11 and it works, I just have a small cosmetic problem - on exit the game hangs and it doesn't close itself properly; I have to kill it in task manager. Is this behaviour present because of the "win:NoMainWinDestruction" flag? And if so, would it be possible to tweak it a little so that it closes properly? (assuming the behaviour is because of the flag and not some other reason)
Unlock Z-order works, thanks.
Or put in another way, if an application defaults to TOPMOST, is it possible to force it off? (HWND_NOTOPMOST)
Or put in another way, if an application defaults to TOPMOST, is it possible to force it off?
Hello, is it possible to disable the TOPMOST winstyle? I google a little bit, but couldn't find an answer. Thought it'd faster to just ask :).
Hello, is it possible to disable the TOPMOST winstyle? I google a little bit, but couldn't find an anwer, though it'd faster to just ask :).
The combination of dxwnd+dgvoodoo2 seems to work correctly. You get no flickering from dgvoodoo and the fixed 16bit colors and windowing from dxwnd. Wasn't aware that you can daisy chain them like this.