User Activity

  • Modified a comment on ticket #53 on QuakeSpasm
  • Posted a comment on ticket #53 on QuakeSpasm

    Simple test map from my video:

  • Modified a comment on ticket #53 on QuakeSpasm

    Hi guys, I've uploaded a video of the bug which shows it more clearly: https://youtu.be/NeaxcpMW1Fc

  • Posted a comment on ticket #53 on QuakeSpasm

    Hi guys, I've uploaded a video of the bug which shows it more clearly: https://www.youtube.com/watch?v=dIZ6MxU0rn0

  • Posted a comment on ticket #53 on QuakeSpasm

    I hope you guys consider an improved, standardized chase cam. I feel like it's its a barrier to entry for 3rd person maps/mappers, But I also know modders will just write their own c or qc chase cams.

  • Modified a comment on ticket #53 on QuakeSpasm

    Actually I'm pretty sure this has been a bug since WinQuake ...I don't think maps were as big in the olden days ;) Still, it would be nice if it was fixed otherwise I have to learn c and implement a fix just to play large maps in 3rd person.

  • Modified a comment on ticket #53 on QuakeSpasm

    Actually I'm pretty sure this has been a bug since WinQuake ...I don't think maps were as big in the olden days ;) Still, it would still be nice if it was fixed otherwise I have to learn c and implement a fix just to play large maps in 3rd person.

  • Modified a comment on ticket #53 on QuakeSpasm

    Actually I'm pretty sure this has been a bug since WinQuake ...I don't think maps were as big in the olden days. Still, it would still be nice if it was fixed otherwise I have to learn c and implement a fix just to play large maps in 3rd person.

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jaypers
Joined:
2021-09-09 21:32:16

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