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  • Posted a comment on discussion General Discussion on Equalizer APO

    Hi, Standard version of EqualizerAPO does convolution using 32-bit float numbers. It uses FFTW in 32-bit mode and performs matrix multiplication using 32-bit numbers. I simply changed internal processing to use 64-bit numbers and used double-precission build of FFTW. There is still some 32-bit processing: Windows send data in 32-bit format. So, new version of EqualizerAPO converts these single precision data to double precision, does all the processing and then converts back to 32-bit to send data...

  • Posted a comment on discussion General Discussion on Equalizer APO

    Hi, I modified Equalizer APO source code to use double precision 64 bit numbers instead of standard precision 32-bit numbers it currently uses. The difference in sound quality is subtle, but I performed an ABX test and missed just once out of 8 tries Here is the same song processed with 32-bit and 64-bit version of Equalizer APO. 32-bit: https://yadi.sk/d/pDTHz_0F8BlcoQ 64-bit: https://yadi.sk/d/TnzcDoGnYUN4fg I used the configuration generated with HeSuVi for my headphones. If it sounds interesting,...

  • Posted a comment on discussion General Discussion on Equalizer APO

    Thank you for the reply! Is there any software to generate reference samples to test the equalizer? For example, if I need to check how good the LP filter is.

  • Posted a comment on discussion General Discussion on Equalizer APO

    HelloIt sounds like complex chained GraphicEQ commands reduce sound quality. If I join the two commands into one, it sounds better.Is there a way to measure distortions caused by the processing?-- Ivan Nikitin

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2018-04-14 09:40:54

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