Added a release here: https://github.com/IOBYTE/trackeditor/releases/tag/v1.7.2
This should be fixed now in version 1.7.2 and should be reliable. It relaunches itself with the -D arguments that fixes the problem when it encounters the problem you saw. The trackeditor.jar file is now an all in one fat jar which includes all the platform specific jars. You can copy that single jar file and run it from anywhere on any platform.
for now you can try: java -Dfile.encoding=UTF-8 -jar trackeditor.jar or this: java -Dnative.encoding=UTF-8 -Dfile.encoding=UTF-8 -jar csr-trackeditor.jar I can try to fix this in the app but it won't be as reliable as forcing it before the app starts.
So the shadow layer can be used for other things. Do you have names for the new layers? texture "ROAD.png" base texture "shadow4.jpg" tiled texture empty_texture_no_mapping skids texture empty_texture_no_mapping shad Do your .acc files have more than 4 layers. Do you have a link to the new trackgen code and to a track that uses it or can you send it to me if it's not ready for public yet? It should be trivial to add.
This error occurs because Java is trying to read a file or folder named Música (with a special accented character) using a system locale configuration that doesn't support UTF-8. I will try to fix this in the app.
They are the last arguments to accc. accc -g torino.acc -l0 torino-src.ac -l1 torino-shade.ac -l2 torino-trk-raceline.ac -d3 1000 -d2 500 -d1 300 -S 300 -es
I saw the 2 extra parameters but left them out because i wasn't sure they were used in the public sources. A few days after you forked CSR I added the ability to specify individual objects in the track xml file in speed dreams. SD trackgen adds them objects to the .ac file. Maybe your trackgen could use that information. The track editor can already read the object map image and extract the objects and put them in the track.xml file. One frustrating thing I'm dealing with when adding support for...
I have a new version of the track editor based off of the CSR version: https://github.com/IOBYTE/trackeditor It has the the following features: a lot of bug fixes adds muli game modes (TORCS, CSR and SD) adds a 3D view of the road, borders, sides and barriers generates a final .acc file for all games The 3D view is basic now. Future versions will : draw start bridge, pit buildings and turn marks allow saving the current camera view in the track xml file allow changes in the 2D view to show up immediately...