User Activity

  • Posted a comment on discussion Help on GLScene

    I also have this problem. I'm trying to install GLScene 1.8 into XE5 but get a failure when compiling GLScene_RT.bpl because System.Math.Vectors is missing. Pavel - I don't understand your instructions to resolve this. I don't think reinstalling XE5 will fix it, and I don't have access to another machine that contains this file. Any ideas ???

  • Posted a comment on discussion Help on GLScene

    I'm trying to run the demo "OdeMachine" to understand how the physics engine is used within GLScene, specifically how to apply forces to scene entities. If I run the downloaded version I get an error with the function dBodyGetLinearVel. It runs if I comment out this line and the following output line to update the HUD, but the demo doesn't do anything. Should it do anything, like rotate the wheel? If not what's the point in the demo? Thanks in advance for any help anyone can provide. Ian

  • Posted a comment on discussion Help on GLScene

    Hi Jerome Thanks for that pointer. I've got it working now :-) Ian

  • Posted a comment on discussion Help on GLScene

    I've successfuly loaded an obj model using a TGLFreeForm object into my scene. But, the model file is internally structured into a number of Named Objects which I'd like to navigate within my code - Is this model structure information preserved when imported into GLScene? I've tried using MeshObjectLists and Components to see if the information is there, but without success. I've also tried setting vGLFileOBJ_SplitMesh to True, but the software crashes when loading my model. Thanks Ian

View All

Personal Data

Username:
ianhuk
Joined:
2006-08-26 19:33:50

Projects

  • No projects to display.

Personal Tools