User Activity

  • Committed [r5267] on Code

    Add the portraits to the GIMP export pipeline

  • Committed [r5266] on Code

    fringe: render targets - add FrameLayout (Camera_FrameLayoutOrtho, 372x666), drop the eight targets now covered by it (menu, column, top_fringe, top_fringe_column, epistle_column, notice_board, map_board, topFringeColumn); remove their collections (Menu, Column, Top Fringe Column, EpistleColumn, NoticeBoard, MapBoad, TopFringeColumn), the objects only they held, their seven cameras and the three unreferenced cameras. Vertical offsets left as they are pending an in-game check

  • Committed [r5265] on Code

    fringe: FrameLayout horizontal layout matches the archive - pilaster/columns/planes one segment left with a third right-band element, left bands extended, pilaster back widened so the frame edge sits on a tile seam (seams at 0/96/192/288), masonry plane 60 px wide, camera re-aimed for the 62 px transparent strip, FrameLayout-only panel copies (FL_BrickPanel, FL_Menu, FL_NoticeBG, FL_PaperScrol) sized 0-249 px; originals in MapBoad/Menu/NoticeBoard untouched

  • Committed [r5264] on Code

    fringe: topDeco and FrameLayout rendered from one tilted orthographic view (7.32 deg up, 14.73 px/unit) so the top band tiles at 96 px = one Epistyle. Dentils re-pitched to 14 per Epistyle, cornice/dentil arrays step one Epistyle, mortar 5 strips incl. the +Y end, TopMasonry slabs (TopMasonryWall material) above both bands, lower half shifted 0.27 to seat the slab. Cameras Camera_FrameLayoutOrtho / Camera_topDecoOrtho; topDeco target 96x70 without post-process; masonry target, Camera_topDeco,...

  • Committed [r5263] on Code

    fringe: FrameLayout 3D composition - TopFringe and Top Fringe Column linked into FrameLayout, EpistyleMortar array offset fixed (half Epistyle width, scale applied), pilaster aligned to the band with mortar seam, right-hand Epistyle copy, lower band + pilaster repeated, ColumnBackground plane with Wall-based material, column and plane repeated below

  • Committed [r5262] on Code

    Rebuild the Top Fringe Column pilaster as an overlay of TopFringe's own geometry

  • Committed [r5261] on Code

    Put topDeco back on the original low, upward-tilted perspective camera

  • Committed [r5260] on Code

    Anchor FringeBase's texture to one object so every wall samples the same space

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Username:
hotzst
Joined:
2006-09-18 16:06:28

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