User Activity

  • Posted a comment on discussion General Discussion on Virtual Controller

    Working perfectly for BioShock Infinite, thanks you very much! (●'◡'●) I tried quickly in State of Decay but in this one there is still a problem. If I release the virtual left ministick while the mouse is moving, it is like the ministick doesn't recenter completely. From this point moving the mouse faster make the character walk/run faster. I'll try to solve this one later. thanks again 👍

  • Posted a comment on discussion General Discussion on Virtual Controller

    Nice new feature! 👍 Your profile work, mine is crach after a few moment, probably too many calcul at the same time 😣 The problem I'm trying to solve with my messy profile 😅 is that when going in diagonal, the character move faster than in straight line. a² + b² = c² To prevent that my idea is for exemple : When I move forward (Y axis), to decrease sensitivity of the X axis, and vice versa. I'll try to debug my profile this week end. Thanks again for that new "max rate" feature 👏

  • Modified a comment on discussion General Discussion on Virtual Controller

    I think I've found the problem. The character stop correctly and doesn't accelerate again when I move the mouse, when I release the directionnal key when the mouse isn't moving. Yep, I confirm. (Old draft) Hello 👋 I pretty much given up trying to get a "walk button" for that game (State of Decay). I'm trying to make one for BioShock Infinite now and am getting pretty close. Here is what I have at the moment : On top of that I also have this on AutoHotKey : ~$LControl Up:: { SendInput z If GetKeyState("z",...

  • Modified a comment on discussion General Discussion on Virtual Controller

    I think I've found the problem. The character stop correctly and doesn't accelerate again when I move the mouse, when I release the directionnal key when the mouse isn't moving. Yep, I confirm. (Old draft) Hello 👋 I pretty much given up trying to get a "walk button" for that game (State of Decay). I'm trying to make one for BioShock Infinite now and am getting pretty close. Here is what I have at the moment : On top of that I also have this on AutoHotKey : ~$LControl Up:: { SendInput z If GetKeyState("z",...

  • Posted a comment on discussion General Discussion on Virtual Controller

    I think I've found the problem. The character stop correctly and doesn't accelerate again when I move the mouse, when I release the directionnal key when the mouse isn't moving. Yep, I confirm. (Old draft) I pretty much given up trying to get a "walk button" for that game (State of Decay). I'm trying to make one for BioShock Infinite now and am getting pretty close. Here is what I have at the moment : On top of that I also have this on AutoHotKey : ~$LControl Up:: { SendInput z If GetKeyState("z",...

  • Modified a comment on discussion General Discussion on Virtual Controller

    Waooh, thanks a lot for your work, we (More you than me x) ) are getting close! The character still doesn't stop all the time when I release directional key. And when I move the mouse, if the "character, or virtual ministick.." isn't perfectly centered then the character accelerate. I'll need some time to digest all that profile :sweat-smile: then I'll try to smooth things even more maybe? I tried to increase the deadzone but it doesn't help. Edit : I think I've found the problem. The character stop...

  • Posted a comment on discussion General Discussion on Virtual Controller

    Waooh, thanks a lot for your work, we (More you than me x) ) are getting close! The character still doesn't stop all the time when I release directional key. And when I move the mouse, if the "character, or virtual ministick.." isn't perfectly centered then the character accelerate. I'll need some time to digest all that profile :sweat-smile: then I'll try to smooth things even more maybe? I tried to increase the deadzone but it doesn't help.

  • Posted a comment on discussion General Discussion on Virtual Controller

    Indeed that seems to be the problem. Now, need to find a way to do "soft / smooth" axis modification with keyboard press and release x /

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2019-04-27 05:11:02

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