The SDL version also uses directX, not? Then why isn't there any delay on that one? Is there some more logging that I can enable than what I see passing by in the console window?
Thanks for the 3.9 update so another reason to check things out ;) And I found some oddity. The GTK version has the 3 seconds delay at the gfx init and needs 5 seconds to reach the AR6 menu. The SDL version has no such delay and reaches the AR6 menu in 1.5-2 seconds. Maybe it's worth comparing both init routines as there seems to be some differences.
Startup delays
thanks for the hint, Soci! that inc @b gb+1 method works fine.
forced 3 bytes INC where it should do a 2 byte zeropage one
auto start and auto type (keyboard buffer) conflicting
forgot to mention that it's the GTK build for windows
Long delay when using warp on autostart combined with AR6 cart