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  • Posted a comment on ticket #1012 on Sweet Home 3D

    Hi Emmanuel, Sorry for the long delay. I just wanted to give you an update. So, I had prepared a file for you and decided to run some more tests to avoid having you work on it needlessly. In my latest rounds of tests, I can definitely see the GC kick in where it didn’t before. As far as I can tell, this is an improvement that avoids many of the situations where I would see the application crash before. I do still run into “Out of Application Memory” errors that either crash the program or leave it...

  • Posted a comment on ticket #1012 on Sweet Home 3D

    Sure. Is there an email address where I could send you a Google Drive link to download the file?

  • Posted a comment on ticket #1012 on Sweet Home 3D

    Yes, the plug-in is reported as version 1.4.4 in About > Libraries

  • Posted a comment on ticket #1012 on Sweet Home 3D

    Hi Emmanuel, It’s no trouble at all. I can confirm that I tried with the Tools > Create photo with YafaRay version 1.4.4 downloaded from the link you provided above. As far as I can tell, the problematic behaviour seems to be the same as with the previous version. In the case of this particular trial run, I launched four renders one after the other, changing only the camera position using Stored Points of View (3D View > Go to point of view). The elapsed time was a couple of hours for the renders...

  • Posted a comment on ticket #1012 on Sweet Home 3D

    Yes, I can now confirm that the same problem remains when manually rendering the images one after the other with the Tools > Create photo with YafaRay command from the plug-in.

  • Posted a comment on ticket #1012 on Sweet Home 3D

    Hi Emmanuel, Sorry for the short wait (I've had a few very busy days). So, I’ve finally been able to run a few renders and, unfortunately, it seems that the problem is still present in this latest version. Is there something else I could do to help you zero in on the source of the problem? Best, Ghyslain

  • Posted a comment on ticket #1012 on Sweet Home 3D

    Hi Emmanuel, The problem happens without any interaction with the program while the images are being generated. Furthermore, there is no modification made to the textures in between the renderings. As far as I can tell, this problem exists with all my large project files. Also, I’ve done some more testing (which takes time with these very long renders), and I can confirm that the problem exists with all of the following situations: —Manually rendering successive images with the native “Create photo...

  • Created ticket #1012 on Sweet Home 3D

    Memory does not release between renders leading to crash

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