When I use new config with default settings I can start a new game and it works well. Then I go to Drawing options and select OpenGL. Screen resolution changes and I still can start new game. But it crushes in about 30 seconds in OpenGL mode. If I make OpenGL the default option and then restart doomlegacy I can not run a new game, the program crushes. So the reason is in OpenGL mode, I did not touch any other options.
Sorry for delay, please find requested files attached.
Game crushes when new game starts or a save is loaded
I tried 1.48.4 rev1531 for win as well. Everything works fine, no bug there. I do not compile code, just run binaries from https://sourceforge.net/projects/doomlegacy/files/
Monsters do not go through the wall, they teleport outside the map. Later they appear from the left side at time interval which is not the same as they disappear. (new video with gimme fullmap attached) It seems they teleport to different places at different distance so it takes long time for them to return. I watched this bug on other maps as well. As i remember, for map07 spiders appear far away outside the walls of the level, i cant kill them all and pass to next level. My machine is absolutely...
Monsters dissapear without being killed