Activity for Fenyo

  • Fenyo Fenyo created ticket #1497

    "Error in TightVNC Viewer: Unsupported protocol: GET /shell?c"

  • Fenyo Fenyo posted a comment on ticket #3118

    I can confirm that problems 2+3+4 are indeed fixed! (for my mod as well) Nice job! Yes, the settlements have no fog of war now. :)

  • Fenyo Fenyo posted a comment on ticket #3118

    I have just discovered one more bug about this. (during making my theme) When you start a new game, almost all of the map is unexplored, so resources/images/terrain/unexplored/center0.png and ...1.png are used drawing the map. However, where all of the surrounding tile (of an unexplored tile) is also unexplored, resources/images/terrain/unexplored/border_*.png are also drawn on to resources/images/terrain/unexplored/center*.png! This is happens only in the case of unexplored tile. Since the basic...

  • Fenyo Fenyo posted a comment on ticket #3118

    I think, that can be fixed with splitting the old darkening off into another map traversal. As the commit message says its buggy/half-done. ;) Oh, super, then go ahead when you can. Thank you for the tip on using the alternative constructor. You're welcome! Weekend is over sadly, not sure when I get around to continueing. Yeah, I can work on it only on weekends (mostly) as well. If you got time, could you try if it looks good when the terrain/territory borders or map grids are active? It seems they...

  • Fenyo Fenyo posted a comment on ticket #3118

    Oh, you are making a new theme? Yeah, I am working on it for several months now. I hope I can work on it even more in the winter/xmas vacation, and maybe I can finish it this year (not so much chance though, still a lot to do). Thats nice. You are probably aware, but some code assumes overlays can't be higher than 1.5 times a tiles size. I am using the exact same size as in the base ruleset. :) If you could find a way to make the color rescaling work I'd work on the other half, Try this: RescaleOp...

  • Fenyo Fenyo posted a comment on ticket #3118

    I just lost a large explanation through a browser glitch. :( This is why I always start typing on a notepad, and copy-paste when done. :) Ok, I understand that the actual memory usage by the tile images is around 6 times bigger because it stores all zoom level at the same time. In this case we are talking about 109 MBytes as an additional. We are living in an age when even a smartphone has several GBytes of memory, I think even 110 MByte additional is acceptable. How the code complication can be...

  • Fenyo Fenyo posted a comment on ticket #3118

    Look. Obviously, there are two main choices to resolve this. 1) Store a darkened version of every tile overlay in the memory and use the correct one every time. Or: 2) Darken every tile overlay just before copying its contents to the map. The first one doubles the memory usage for tile overlays, the second one increses CPU time during gaming (slower code). I vote for the first version, because I think a faster game with bigger memory usage is better than a slower game with smaller memory usage. But...

  • Fenyo Fenyo posted a comment on ticket #3118

    Ok. Suppose I make the necessary refactoring to work the way I described. (which solves both problem) Is there a chance that it will be merged?

  • Fenyo Fenyo posted a comment on ticket #3118

    Oh, man... :( So the fog is applied as a last step to the drawn tile on the map. And a pretty-much complete refactoring is needed to the full solution what I imagined... :( I am against the "half" solutions. I would rather keep a darkened version of every tile overlay in the memory.

  • Fenyo Fenyo posted a comment on ticket #3118

    Now take a look at DarkeningBug2.png. I have signed the problematic terrain with red again. This terrain is a Broadleaf Forest. As you can see, this terrain is currently not visible ("fog of war"). Take a look at its NorthWest and NorthEast edges. You can see that the graphics of the trees are covering a small part of the neighboring terrains at NorthWest and NorthEast. But they are NOT darkened just like the center of the Broadleaf Forest! (The "true" NorthWest and NorthEast edges of this terrain...

  • Fenyo Fenyo created ticket #3118

    Darkening terrain graphics error

  • Fenyo Fenyo posted a comment on ticket #3030

    Yes, the original bug is disappeared, i also can not reproduce it now. The warning...

  • Fenyo Fenyo modified a comment on ticket #3012

    That smal-x is subtle, as it implies a warning suppression only until the warning...

  • Fenyo Fenyo modified a comment on ticket #3012

    That smal-x is subtle, as it implies a warning suppression only until the warning...

  • Fenyo Fenyo modified a comment on ticket #3012

    That smal-x is subtle, as it implies a warning suppression only until the warning...

  • Fenyo Fenyo posted a comment on ticket #3012

    That smal-x is subtle, as it implies a warning suppression only until the warning...

  • Fenyo Fenyo posted a comment on ticket #3026

    Ok. Then close this.

  • Fenyo Fenyo posted a comment on ticket #3026

    My use case was to test Lone_Wolf's savegame against the fix of the 0-pop Colony...

  • Fenyo Fenyo posted a comment on ticket #3031

    Now it is a little better, but i would definitely not call it fixed. 1) Panel position...

  • Fenyo Fenyo posted a comment on ticket #3031

    Oh yeah, sorry, i have missed to turn on "remember panel positions" in the savegame....

  • Fenyo Fenyo created ticket #3031

    "Remember panel positions" not working

  • Fenyo Fenyo posted a comment on ticket #3030

    Oh, and the savegame as attachment. :) Yes, this savegame contains some mods, but...

  • Fenyo Fenyo created ticket #3030

    Indian Converting Bug

  • Fenyo Fenyo created ticket #3029

    Load.ogg click sound

  • Fenyo Fenyo posted a comment on ticket #3021

    Thank you!

  • Fenyo Fenyo posted a comment on ticket #2982

    Thanks, but I was also the one who caused it. Only those do not make mistakes, who...

  • Fenyo Fenyo posted a comment on ticket #2982

    Excellent job!! I knew if there is someone, then YOU are the one, who is able to...

  • Fenyo Fenyo posted a comment on ticket #3021

    I have tested this and it works like a charm. The vertical scrollbar appears only...

  • Fenyo Fenyo posted a comment on ticket #2982

    Small notice: I think a separate branch on SF with a commit would be better/easier...

  • Fenyo Fenyo created ticket #3026

    Can not load saved games more than 10x

  • Fenyo Fenyo posted a comment on ticket #3023

    Yess! It has been fixed now! Thank you! We can close this.

  • Fenyo Fenyo posted a comment on ticket #3023

    Maybe it has something has to do with a default option/setting. Try deleting all...

  • Fenyo Fenyo posted a comment on ticket #3023

    1) Load this savegame 2) Press F1 to see the Religious Advisor, now you see crosses:...

  • Fenyo Fenyo posted a comment on ticket #3021

    2 unit/cargo = 200 tons of that goods. That is what i was trying to refer to. :)...

  • Fenyo Fenyo modified a comment on ticket #2982

    I have downloaded 4b124fa_Dutch_1609_1_Spring.fsg and tested it. At first time i...

  • Fenyo Fenyo posted a comment on ticket #2982

    I have downloaded 4b124fa_Dutch_1609_1_Spring.fsg and tested it. At first time i...

  • Fenyo Fenyo posted a comment on ticket #3023

    I'm sorry man, nothing has changed with that commit. :(

  • Fenyo Fenyo posted a comment on ticket #2982

    I bet this BR is actually the same as i have told Mike in private. (especially looking...

  • Fenyo Fenyo posted a comment on ticket #2867

    Why is the status 'pending'?

  • Fenyo Fenyo posted a comment on ticket #2883

    Why is the status 'pending', btw?

  • Fenyo Fenyo posted a comment on ticket #2883

    Ok, i will. :)

  • Fenyo Fenyo created ticket #113

    Let's change hotkeys to match Col1

  • Fenyo Fenyo posted a comment on ticket #2867

    I think we can close this, these are no longer valid.

  • Fenyo Fenyo posted a comment on ticket #2883

    I have made a fix for this bug: Repositories/Branch: https://sourceforge.net/u/fenyo1/freecol/ci/FixMinimap/...

  • Fenyo Fenyo posted a comment on ticket #3022

    the colony is visible at (2/3 screen-width, 1/2 screen height), which is where it...

  • Fenyo Fenyo posted a comment on ticket #3023

    This is still unresolved. :(

  • Fenyo Fenyo posted a comment on ticket #3024

    Yes, this issue has been fixed! and also if it also fixes BR#2013 I presume you have...

  • Fenyo Fenyo posted a comment on ticket #3021

    Ok, a possible fix for this: src\net\sf\freecol\client\gui\panel\ColonyPanel.java:373:...

  • Fenyo Fenyo created ticket #3024

    Caravel can not move!

  • Fenyo Fenyo created ticket #3023

    Cross production stopped!

  • Fenyo Fenyo created ticket #3022

    Colony is not centered horizontally

  • Fenyo Fenyo created ticket #3021

    Colony Panel: "Cargo on carrier" can not scroll

  • Fenyo Fenyo posted a comment on ticket #3017

    Your expectations are unrealistic there. I am extremely busy Oh, sorry. I didn't...

  • Fenyo Fenyo posted a comment on ticket #3017

    One small thing: Could you please write me your private email address somehow? I...

  • Fenyo Fenyo posted a comment on ticket #3017

    Yess! That commit has fixed this bug! Thank you! We can close this issue.

  • Fenyo Fenyo posted a comment on ticket #3017

    It seems it goes to the wrong way at this point: ServerColony.java:576 Because this...

  • Fenyo Fenyo modified a comment on ticket #3016

    And BTW, i think these lines in data\rules\classic\specification.xml are not correct:...

  • Fenyo Fenyo posted a comment on ticket #3016

    And BTW, i think these lines in data\rules\classic\specification.xml are not correct:...

  • Fenyo Fenyo posted a comment on ticket #3016

    Wow! That preserve="true" is worked! Thank you! We can scratch BUG1. But what about...

  • Fenyo Fenyo modified a comment on ticket #3017

    Every time i start over, i have the same result as in the initial comment. :( Maybe...

  • Fenyo Fenyo posted a comment on ticket #3017

    It does not complete here, every time i start over. Maybe it has something to do...

  • Fenyo Fenyo created ticket #3017

    Building complete but not built

  • Fenyo Fenyo created ticket #3016

    unit-type-change and mods

  • Fenyo Fenyo posted a comment on ticket #3015

    Wow. I have never seen this message, in any FreeCol version yet. This is the first...

  • Fenyo Fenyo posted a comment on ticket #3011

    Certainly not. :( https://sourceforge.net/p/freecol/bugs/3015/

  • Fenyo Fenyo created ticket #3015

    model.building.notEnoughInput is not working

  • Fenyo Fenyo posted a comment on ticket #3011

    Yes, indeed, it is fixed. And what about the "Jamestown has run out of lumber, Your...

  • Fenyo Fenyo modified a comment on ticket #3011

    Just to clarify, the real colony name appears, not "%colony%"? Yes, the real colony...

  • Fenyo Fenyo posted a comment on ticket #3011

    Just to clarify, the real colony name appears, not "%colony%"? Yes, the real colony...

  • Fenyo Fenyo created ticket #3011

    This message comes when it should not: Nothing is being built in %colony%.

  • Fenyo Fenyo posted a comment on ticket #3009

    Oh, sorry, of course i meant the folders specified with these command line switches:...

  • Fenyo Fenyo posted a comment on ticket #3009

    Have you read the first point? ;) 1) Delete everything in mydata folder (Classic,...

  • Fenyo Fenyo created ticket #3009

    Import map error

  • Fenyo Fenyo created ticket #3008

    Mods names are incorrect

  • Fenyo Fenyo posted a comment on ticket #2882

    Though at second try, the number of moves left was not updated in the display of...

  • Fenyo Fenyo created ticket #2883

    Minimap zoom restores

  • Fenyo Fenyo created ticket #112

    New hotkey: Move all cargo with Control key pressed down.

  • Fenyo Fenyo created ticket #2882

    Goto command doubled

  • Fenyo Fenyo posted a comment on ticket #2871

    Indeed, it has been fixed. Col1 natives apparently only trade with ships in blocks...

  • Fenyo Fenyo posted a comment on ticket #2871

    This is certainly possible if you are selling to multiple settlements. Their demand...

  • Fenyo Fenyo created ticket #2871

    Trade with Indians does not change in the same turn

  • Fenyo Fenyo posted a comment on ticket #2869

    The second fix is also working good.

  • Fenyo Fenyo posted a comment on ticket #2870

    Indeed, it has been fixed!

  • Fenyo Fenyo created ticket #199

    Hotkey for move all goods

  • Fenyo Fenyo created ticket #2870

    Game freeze with IndexOutOfBoundsException

  • Fenyo Fenyo posted a comment on ticket #2869

    Indeed it is fixed now.

  • Fenyo Fenyo posted a comment on ticket #2868

    Indeed. It is fixed.

  • Fenyo Fenyo created ticket #2869

    Stockade in the queue after built by De La Salle

  • Fenyo Fenyo created ticket #2868

    Unit info panel error 2

  • Fenyo Fenyo posted a comment on ticket #2864

    Indeed, it is fixed. Now the Pacific can not be named, and the "Discovery of the...

  • Fenyo Fenyo posted a comment on ticket #2867

    I have seen this a fair bit, but it is mysterious, as AFAICT the position referenced...

  • Fenyo Fenyo posted a comment on ticket #2864

    Okay, then what would be the solution? Do we have to fix the map?

  • Fenyo Fenyo posted a comment on ticket #2866

    Indeed, it has been fixed. And broken games are truly fixed when Loading.

  • Fenyo Fenyo posted a comment on ticket #2865

    Confirmed! It has been fixed.

  • Fenyo Fenyo posted a comment on ticket #2862

    Although, it refreshes with a little delay, but that's not a real problem.

  • Fenyo Fenyo posted a comment on ticket #2862

    Confirmed! It has been fixed.

  • Fenyo Fenyo posted a comment on ticket #2863

    Confirmed! It is fixed now.

  • Fenyo Fenyo created ticket #198

    Map moves when clicking on a colony

  • Fenyo Fenyo created ticket #2867

    Uncaught Exceptions

  • Fenyo Fenyo created ticket #2866

    Expeditionary Force Errors

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