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  • Posted a comment on discussion Bug Report on Virtual Controller

    Okay so I tried them both out, and here are the results: 1) Was using LLHook before, and after your suggestion I tried RawInput but no success (target windows must still not be on focus) 2) As for the transparent window, I'm not really sure what it does or how it's supposed to work - I clicked it and it doesn't seem to do anything??

  • Posted a comment on discussion Bug Report on Virtual Controller

    Well thank you for your suggestion you're so kind. I'm not sure if I'm getting this right but here's the diagram of what's going where. [PC01] Keyboard => Virtual Controller => vXbox => [PC02] through Parsec or Steam Remote Play Together As for your suggested solutions: 1) I'm afraid disabling keyboard / mouse is not possible 2) I think not for Steam Remote Play Together - it seems that Steam Remote Play Together has to have the focus on its window for people to use it and play. But still, I think...

  • Modified a comment on discussion Bug Report on Virtual Controller
  • Posted a comment on discussion Bug Report on Virtual Controller

    First, that is a very easily explained explanation which I had no problem understanding, thank you :) But sadly we both know that a possible explanation for the cause of the problem doesn't solve the problem. So I'll ask again - is there any chance that you would have the power to overcome this? Or perhaps even a third party / temporary solution you could suggest? By the way, I still want to thank you for the great program, and your time and effort in it :)

  • Posted a comment on discussion Bug Report on Virtual Controller

    First, that is a very easily explained explanation which I had no problem understanding, thank you :) But sadly we both know that a possible explanation for the cause of the problem doesn't solve the problem. So I'll ask again - is there any chance that you would have the power to overcome this? Or perhaps even a third party / temporary solution you could suggest? By the way, I still want to thank you for the great program, and your time and effort in it :)

  • Posted a comment on discussion Bug Report on Virtual Controller

    I've been lately trying to utilize your program for remote local multiplayer game sessions which require controllers. I don't know if you're familiar with them, but the target programs used for this were 1) Parsec and 2) Steam's recently released 'remote play together'. The thing is, the vXbox outputs will not work if the target window (ex. Parsec or Steam's game window) is active. The only way to get the virtual controller outputs to work is actually get some other window (ex. the virtual controller...

  • Posted a comment on discussion General Discussion on Virtual Controller

    Additional report - I haven't had a chance yet to test with more than 2 players, but I've successfully had one friend send joynet outputs to my computer so I could use it as inputs to map a vXbox controller. Unfortunately, we've found that both TCP and UDP options produce about 0.7 second of delay, which makes gameplay very difficult and uncomfortable. I hope your "code optimization" can reduce the NetJoy delay/lag in the future but regardless, virtual controller is a very useful software and I give...

  • Posted a comment on discussion General Discussion on Virtual Controller

    Thanks for the detailed answer+instructions! I just have two more questions that I need answered so I can test this out :) 1) Does NetJoy support multiple keyboards & computers, such as 3 or more? 2) If so, do I need to assign different local ports for each computer? Or can I just use one ports for them all and only need to assign different 'numbers'?

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enarkay
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2018-02-12 17:08:24

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