Assign sounds to all actions and spells
1) I just copied the help text from "help_scriptkill()" to "help_scriptkillall()" with some adjustments. If a client with a running script crashed or exited incorrectly , the script will continue running detached and can no longer be killed by scriptkill or scriptkillall commands. So in any case, the user must check if the scripts are still running in the background. 2) Here is a patch with corrected style. If it is too late , then I also send a patch that only corrects this.
This one is for the C fork of the bagger.
This is for the C fork of the bagger.
New command "scriptkillall" for GTKv2 client
I corrected the patch for server, left only the main thing, updated to today's version (noticed that since then you switched from C to C++), prepared the patch using the git format-patch command.
Saving new characters
I hope you find all these patches handy and useful and add them to the Invidious server.
Wrong , actually ninja npc uses "treasure ninja" from the big treasure file.
Remove fixed pre-enchant and add random magic 4 treasure
Casting while confused
By the way, it is needed to transfer all custom weapons , armor , books , monsters and the other stuff from being in-maps defined to arch , otherwise it is impossible to translate all hardcoded texts and implement other languages than English. What about German , French , Japanese ? Can you easily translate all texts , messages , names into all other languages right in the map files ?
By the way, you need to transfer all custom weapons , armor , books , monsters and the other stuff from being in-maps defined to arch , otherwise it is impossible to translate all hardcoded texts and implement other languages than English. What about German , French , Japanese ? Can you easily translate all texts , messages , names into all other languages right in the map files ?
Scorn Mansion Pet Necromancer
Grace ring amulet patch
Wide door (several doors in a row) problem
Perhaps I should have created this ticket in the bugs section, not patches.
The skill duplicate bug "plays" with only "missile weapons" , so only the elf - fighter class and fenx - figrter class pairs are affected.
Also please ask the admins or DMs of all public servers to fix the duplicate "missile weapons" skill on every elf and fenx on every server.
The hidden bug of all elves and fenxi
Remove double floor in Nurnberg weapon shop
Fix typo in maps/lake_country/snake_pit/Chaos_lair1
In Darcap, extra sign from Navar
Fix Darcap Manor Blue Second Chance kobold counting
Fix Darcap Manor White gems' positions