Could anyone please assist to clarify this? Thank You.
I saw that in the project page it is written that: Better-conforming and faster math support compared to Visual Studio's. I was wondering what does it mean? I was under the impression it uses Windows C libary with its math functions. Does MinGW use GCC's libm? If not, what's the difference? Is there a way to use libm on Windows with MinGW64? Thank You.
Well, having to link to sources outside MinGW64 are exactly my point :-). By the way, I thought MinGW and MinGW64 will be different in this reagrd. By the way, can I use Static Library created with MSVC on a project compiled with GCC on MinGW64? Or must I then use this Object File Converter from Agner Fog?
Is there a guide what should I do? Namely from what format to any other format? Has anyone tried it? By the way, It shoudl be documented somewhere that MinGW64 basically links to the Dynamic Libraray of MSVCRT.
Does it mean I can't link static library generated by MSVC to a project compiled by GCC on Windows 64 targeting x64?
How could one, using MinGW64, link to the static Microsoft C Run Time Library? Basically I'm after the equivalent of /MT in Visual Studio in MinGW64. Thank You.
I want to compile code with AVX and AVX2 code usging GCC on Windows. So far, for previous codes of mine, I used MinGW64 (NuWen's MinGW Distribution) with success. Yet according to discussion with Sleef developers in their issues (See https://github.com/shibatch/sleef/issues/172#issuecomment-367336067, https://github.com/shibatch/sleef/issues/172#issuecomment-367338219 and https://github.com/shibatch/sleef/issues/172#issuecomment-367339500) MinGW doesn't support AVX & AVX2 on Windows x64. Is that...
Is it on Run Time or decided at Compile Time? Thank You.