Hi, SSAO shader in GLScene? Does anyone have it implemented already (and willing to share)?
Just rip out the interface stuff.
Observed with Delphi 2007. Windows 7. NVIDIA Quadro M1000M (laptop). Possibly other combinations as well. Noted: Significantly higher FPS when running from application from within IDE compared to standalone. Discovered by chance that setting exe file properties (right click), Compatibility, Compatibility Mode, Run This program in compatibility mode for "Windows 7" (Yes on a Windows 7 machine) gives same FPS in standalone as in IDE. Upon further investigation, a very specific shim is configured in...
You still do LoadFromFile, but replace the GLApplicationIO.pas with the one in the ZIP file and add BufferedFileStream.pas to the project or GLScene package. BufferedFileStream will be used in the back. As mentioned, you should see a signficant performance improvement, reason being that the number of file i/o system call will drop by orders of magnitude.
See https://sourceforge.net/p/glscene/discussion/93605/thread/df179b7f63/ Should speed thing up significantly.
HelloHelloHelloHelloHelloHelloHelloHelloHelloHelloHelloHelloHelloHelloHelloHello! See https://sourceforge.net/p/glscene/discussion/93605/thread/df179b7f63/ Should speed thing up significantly. On 21 May 2019 23:44:36 CEST, Daniel bracer@users.sourceforge.net wrote: Hello! Is there any trick to load a freeForm faster? I simply do freeForm.loadFromFile, and in my case with a 3mb file + textures, it takes very long time. I tried to figure out multi threading, but could not manage. It needs to be loaded...
Hello! See https://sourceforge.net/p/glscene/discussion/93605/thread/df179b7f63/ Should speed thing up significantly. On 21 May 2019 23:44:36 CEST, Daniel bracer@users.sourceforge.net wrote: Hello! Is there any trick to load a freeForm faster? I simply do freeForm.loadFromFile, and in my case with a 3mb file + textures, it takes very long time. I tried to figure out multi threading, but could not manage. It needs to be loaded while I have a menu with user inputs. Any tips would be appreciated! Cheers!...
https://www.crossvcl.com/tlist.html GLScene conversion is listed as work in progress. Is somebody here involved or Eugene only? Progress?