User Activity

  • Modified ticket #10 on hyper3DGE Project

    [2.1.0 Test-1] Delayed HUD face animation

  • Posted a comment on ticket #10 on hyper3DGE Project

    Fixed in 2.1.0 Test3

  • Modified ticket #19 on hyper3DGE Project

    [2.1.0 Test-1] Slopes and mirror

  • Modified ticket #30 on hyper3DGE Project

    [2.1.0 Test DRD May 17th DRD Build] OpenGL 3 issues

  • Posted a comment on ticket #30 on hyper3DGE Project

    So, the new devbuild is still on its way -- turns out, OpenGL3 mode broke again recently, so we will just assume that the hardware being used is capable of proper GLSL support. If not (or slow, like in your case), use the '-norenderbuffers' command-line switch to disable altogether ;)

  • Modified ticket #30 on hyper3DGE Project

    [2.1.0 Test DRD May 17th DRD Build] Sprites Do not Draw on Screen

  • Posted a comment on ticket #30 on hyper3DGE Project

    The team has rectified this in the Git. Now, if the engine detects your card cannot run GL3, post-processing will be killed before the RGL subsystem is started. This will improve performance moving forward Also, Rachael has added a new command-line switch, -norenderbuffers, to optionally disable it if you want to use, say, QEffects. Further, OpenGL3 mode is now finally saved in the configuration file. On that note, if GL3 is not set to ON, the engine will not render the extra post buffers. This is...

  • Modified ticket #28 on hyper3DGE Project

    the procedure entry point ucrtbase.terminate could not be located in the dynamic liabrary api-ms-win-crt-runtime-l1-1-0.dll

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Username:
corbinne
Joined:
2011-03-15 21:00:01
Location:
Visalia / United States / PDT

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