[2.1.0 Test-1] Delayed HUD face animation
Fixed in 2.1.0 Test3
[2.1.0 Test-1] Slopes and mirror
[2.1.0 Test DRD May 17th DRD Build] OpenGL 3 issues
So, the new devbuild is still on its way -- turns out, OpenGL3 mode broke again recently, so we will just assume that the hardware being used is capable of proper GLSL support. If not (or slow, like in your case), use the '-norenderbuffers' command-line switch to disable altogether ;)
[2.1.0 Test DRD May 17th DRD Build] Sprites Do not Draw on Screen
The team has rectified this in the Git. Now, if the engine detects your card cannot run GL3, post-processing will be killed before the RGL subsystem is started. This will improve performance moving forward Also, Rachael has added a new command-line switch, -norenderbuffers, to optionally disable it if you want to use, say, QEffects. Further, OpenGL3 mode is now finally saved in the configuration file. On that note, if GL3 is not set to ON, the engine will not render the extra post buffers. This is...
the procedure entry point ucrtbase.terminate could not be located in the dynamic liabrary api-ms-win-crt-runtime-l1-1-0.dll