Activity for Corbin

  • Corbin Corbin modified ticket #10

    [2.1.0 Test-1] Delayed HUD face animation

  • Corbin Corbin posted a comment on ticket #10

    Fixed in 2.1.0 Test3

  • Corbin Corbin modified ticket #19

    [2.1.0 Test-1] Slopes and mirror

  • Corbin Corbin modified ticket #30

    [2.1.0 Test DRD May 17th DRD Build] OpenGL 3 issues

  • Corbin Corbin posted a comment on ticket #30

    So, the new devbuild is still on its way -- turns out, OpenGL3 mode broke again recently, so we will just assume that the hardware being used is capable of proper GLSL support. If not (or slow, like in your case), use the '-norenderbuffers' command-line switch to disable altogether ;)

  • Corbin Corbin modified ticket #30

    [2.1.0 Test DRD May 17th DRD Build] Sprites Do not Draw on Screen

  • Corbin Corbin posted a comment on ticket #30

    The team has rectified this in the Git. Now, if the engine detects your card cannot run GL3, post-processing will be killed before the RGL subsystem is started. This will improve performance moving forward Also, Rachael has added a new command-line switch, -norenderbuffers, to optionally disable it if you want to use, say, QEffects. Further, OpenGL3 mode is now finally saved in the configuration file. On that note, if GL3 is not set to ON, the engine will not render the extra post buffers. This is...

  • Corbin Corbin modified ticket #28

    the procedure entry point ucrtbase.terminate could not be located in the dynamic liabrary api-ms-win-crt-runtime-l1-1-0.dll

  • Corbin Corbin posted a comment on ticket #28

    Marked as fixable.

  • Corbin Corbin posted a comment on ticket #29

    Marked as fixed.

  • Corbin Corbin modified ticket #29

    Texture manager errors

  • Corbin Corbin posted a comment on ticket #29

    This has been fixed in the devbuilds =)

  • Corbin Corbin posted a comment on ticket #28

    Basically, nobody else has ever encountered this before, and it seems to be a problem...

  • Corbin Corbin posted a comment on ticket #28

    Here is a suggestion you need to (re)install the Visual C++ Redistributable for Visual...

  • Corbin Corbin posted a comment on ticket #28

    Re-Install the VS runtimes, and update Win7. Let me know.

  • Corbin Corbin modified ticket #28

    the procedure entry point ucrtbase.terminate could not be located in the dynamic liabrary api-ms-win-crt-runtime-l1-1-0.dll

  • Corbin Corbin posted a comment on ticket #28

    What happens that leads up to this? Need more info if possible.

  • Corbin Corbin modified ticket #27

    msvcp140.dll file missing

  • Corbin Corbin modified ticket #27

    msvcp140.dll file missing

  • Corbin Corbin modified ticket #27

    msvcp140.dll file missing

  • Corbin Corbin posted a comment on ticket #27

    Technically, this is not a bug - the Readme states you need to download the Visual...

  • Corbin Corbin modified ticket #20

    [2.1.0 Test-2] Shaking sprites

  • Corbin Corbin posted a comment on ticket #20

    This has been finally fixed -- will be in TEST3! ^_^

  • Corbin Corbin modified ticket #26

    [2.1.0 Released-Test-2 and earlier] Sergeant in E1M1 wakes prematurely

  • Corbin Corbin posted a comment on ticket #26

    This is because, in EDGE, the SHOTGUN_GUY has the following properties: RADIUS=20;...

  • Corbin Corbin modified ticket #25

    [2.1.0 Released-Test-2] Crashing on load TNT and Plutonia

  • Corbin Corbin posted a comment on ticket #25

    Fixed and will make its way into Test3! (if you go into edge2.wad and change the...

  • Corbin Corbin modified ticket #24

    [2.1.0 Released-Test-2] Jumping on enemies makes them unable to melee attack

  • Corbin Corbin posted a comment on ticket #24

    Fixed and added to the Git repo -- will be in Test3! =D

  • Corbin Corbin modified ticket #20

    [2.1.0 Test-2] Shaking sprites

  • Corbin Corbin posted a comment on ticket #20

    Changed from Closed -> Pending. We refactored a bunch of math calls over the last...

  • Corbin Corbin modified ticket #23

    [2.1.0 Released-Test-2] Midi music not working

  • Corbin Corbin posted a comment on ticket #23

    Yeah, SYSTEM stopped working years ago after Microsoft butchered MIDI support in...

  • Corbin Corbin modified ticket #3

    [FIXED] Major slowdown and eventual crash on invulnerability sphere pickup

  • Corbin Corbin posted a comment on ticket #21

    Group: Fixed Bugs --> Non-Fatal

  • Corbin Corbin posted a comment on ticket #18

    Group: Fixed Bugs --> Non-Fatal

  • Corbin Corbin posted a comment on ticket #16

    Group: Fixed Bugs --> Non-Fatal

  • Corbin Corbin posted a comment on ticket #15

    Group: Fixed Bugs --> Non-Fatal

  • Corbin Corbin posted a comment on ticket #14

    Group: Fixed Bugs --> Non-Fatal

  • Corbin Corbin posted a comment on ticket #9

    Group: Fixed Bugs --> Non-Fatal

  • Corbin Corbin modified ticket #9

    Wierd behaviour of volume control buttons

  • Corbin Corbin modified ticket #14

    [2.1.0 Test-1] Shaking projecticles in vertical aiming

  • Corbin Corbin modified ticket #15

    [2.1.0 Test-1] Unlimited Archvile's attack range

  • Corbin Corbin modified ticket #16

    [2.1.0 Test-1] Vertical length checking of attack range

  • Corbin Corbin modified ticket #18

    [2.1.0 Test-1] Problem with projectiles horizontal flying trajectory

  • Corbin Corbin modified ticket #21

    [2.1.0 Test-2] Problem with rendering 128x96 textures

  • Corbin Corbin modified ticket #21

    [2.1.0 Test-2] Problem with rendering 128x96 textures

  • Corbin Corbin modified ticket #21

    [2.1.0 Test-2] Problem with rendering 128x96 textures

  • Corbin Corbin modified a comment on ticket #18

    Try commenting out the following line in DDFWEAP: [ROCKET_LAUNCHER] <...> //KICK=0.15;...

  • Corbin Corbin modified a comment on ticket #18

    Try commenting out the following line in DDFWEAP: [ROCKET_LAUNCHER] <...> //KICK=0.15;...

  • Corbin Corbin modified a comment on ticket #18

    Try commenting out the following line in DDFWEAP: **[ROCKET_LAUNCHER]** ... ***//KICK=0.15;***...

  • Corbin Corbin posted a comment on ticket #18

    Try commenting out the following line in DDFWEAP: [ROCKET_LAUNCHER] ... //KICK=0.15;...

  • Corbin Corbin posted a comment on discussion Open Discussion

    Ah got it! i wasnt notified of this post -- thank you for testing it out! Just FYI:...

  • Corbin Corbin posted a comment on ticket #16

    I just realized that melee weapons like that might not have the same checks as projectiles,...

  • Corbin Corbin posted a comment on ticket #17

    Unfortunately, it looks like a Vanilla rendering "hack", which GL ports often hack...

  • Corbin Corbin posted a comment on ticket #17

    Does this happen in 2.0.4 Final?

  • Corbin Corbin posted a comment on ticket #11

    Look for that line action in LINES.DDF and make sure it is working properly. As soon...

  • Corbin Corbin modified ticket #8

    Game doesn't fit the screen when running at 1920x1080 resolution

  • Corbin Corbin posted a comment on ticket #8

    Regardless, this behavior has been fixed in the upcoming Test2, so I will close this...

  • Corbin Corbin modified a comment on ticket #16

    Try setting a SLOPE_OFFSET value for the two attacks in Attacks and let me know if...

  • Corbin Corbin posted a comment on ticket #16

    Try setting a SLOPE_OFFSET value for the two attacks in Attacks and let me know if...

  • Corbin Corbin modified ticket #14

    [2.1.0 Test-1] Shaking projecticles in vertical aiming

  • Corbin Corbin posted a comment on ticket #14

    Gotcha, so this is a "Use VSYNC solution" - I have re-enabled vsync in Test2. =)...

  • Corbin Corbin posted a comment on ticket #15

    I will try and add this as a gameflag in a new submenu called 'Compatibility Options',...

  • Corbin Corbin modified ticket #15

    [2.1.0 Test-1] Unlimited Archvile's attack range

  • Corbin Corbin modified ticket #7

    Wipe methods listed wrong

  • Corbin Corbin posted a comment on ticket #7

    Fixed in yet to be released 2.1.0-Test2.

  • Corbin Corbin modified ticket #9

    Wierd behaviour of volume control buttons

  • Corbin Corbin posted a comment on ticket #9

    Verified squashed with 2.1.0-Test1, with the exception of FN, might be an SDL2 i...

  • Corbin Corbin modified ticket #5

    DOOM 2 MAP05 bugs

  • Corbin Corbin modified ticket #8

    Game doesn't fit the screen when running at 1920x1080 resolution

  • Corbin Corbin modified ticket #9

    Wierd behaviour of volume control buttons

  • Corbin Corbin modified ticket #11

    [2.1.0 Test-1] Wrong texture changes on raising floor

  • Corbin Corbin modified ticket #10

    [2.1.0 Test-1] Delayed HUD face animation

  • Corbin Corbin posted a comment on ticket #10

    yes, I think this has always been present in my port and its preceding EDGE port....

  • Corbin Corbin posted a comment on ticket #9

    For reference, is this behavior happening with 2.0.4 or 2.1.0(test1)? If it is the...

  • Corbin Corbin posted a comment on ticket #8

    dsdman, did you try my suggestions? I need to know if that helped first before moving...

  • Corbin Corbin modified ticket #8

    Game doesn't fit the screen when running at 1920x1080 resolution

  • Corbin Corbin posted a comment on ticket #8

    Are you using 3DGE 2.1.0? If so, as of TEST1, resolution handling is broken. Open...

  • Corbin Corbin modified ticket #7

    Wipe methods listed wrong

  • Corbin Corbin posted a comment on ticket #7

    Gotcha, sharp eye -- will fix this for 2.1.0 Test2!

  • Corbin Corbin posted a comment on discussion Open Discussion

    If you do end up refactoring the built-in dynamic lights, I would be interested in...

  • Corbin Corbin posted a comment on discussion Open Discussion

    It is! If you open up Things.DDF and Attacks.DDF, you can look at and modify the...

  • Corbin Corbin modified ticket #6

    Crash Report

  • Corbin Corbin posted a comment on ticket #6

    Did it crash in the middle of something? The log says that it exited normally, and...

  • Corbin Corbin modified ticket #1

    F11 brightness bug

  • Corbin Corbin posted a comment on ticket #1

    Fixed in the SDL2 branch (it was a SDL1 issue).

  • Corbin Corbin posted a comment on ticket #5

    Can you take a picture of the automap and/or post which linetype it is glitching...

  • Corbin Corbin modified ticket #2

    [FIXED] 2.0.1 Chainsaw Attack on Mancubus bug

  • Corbin Corbin posted a comment on ticket #2

    This has been integrated into 3DGE v2.0.2.

  • Corbin Corbin modified ticket #3

    [FIXED] Major slowdown and eventual crash on invulnerability sphere pickup

  • Corbin Corbin modified ticket #3

    Major slowdown and eventual crash on invulnerability sphere pickup

  • Corbin Corbin posted a comment on ticket #3

    INVUL_FX (COMPLEX) was causing problems with the engine's handling of backface culling...

  • Corbin Corbin modified ticket #3

    Major slowdown and eventual crash on invulnerability sphere pickup

  • Corbin Corbin modified a comment on ticket #3

    Go into Menu -> Options -> Video Options -> Invulnerability Method. What is this...

  • Corbin Corbin posted a comment on ticket #3

    Go into Menu -> Options -> Video Options -> Invulnerability Method. What is this...

  • Corbin Corbin modified ticket #2

    2.0.1 Chainsaw Attack on Mancubus bug

  • Corbin Corbin posted a comment on ticket #2

    The fix is necessary; this has been integrated into DDF.

  • Corbin Corbin modified ticket #2

    2.0.1 Chainsaw Attack on Mancubus bug

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