I think there isn't any .pdata somewhere, it's an internal error of the linker in 64bits, there is certainly a difference between the 32 and 64 linker. It seems to works perfectly in 32bits. Has anyone tried to compile without the runtime packages in C++ 64bits ? Olivier
Hello bis ! I've tried to compile in 32bits and it seems to work, I can use a standalone application without any dependencies. In 64 bits: - I can't compile without the runtime packages. The linker has an error - [ilink64 Erreur] Error: Invalid .pdata encountered. - [ilink64 Erreur] Fatal: Error detected (PDA455) - and if I let the runtime packages checked, on another machine I have the 0xc000007b error. All is in C++. Olivier
Hello, What are the file I need to export with my application to run on another machine ? I expect that is : "GLScene_Cg_DT.bpl" "GLScene_Cg_RT.bpl" "GLScene_DT.bpl" "GLScene_Physics_RT.bpl" "GLScene_RT.bpl" "GLScene_Sounds_DT.bpl" "GLScene_Sounds_RT.bpl" but I have a 0xc000007b error on the other machine. And what is the minimum required version of OpenGL ? Thanks, Olivier
After installation of GLScene in RAD Studio 11, I can't open FMX application in the IDE without error. GLScene component are always present in the component tree, but they are only VCL component ? How suppress this component on the IDE for FMX application ?