Yup same bug, I'm the one that reported it the first time. http://softwaredeveloperzone.com http://fb.com/softwaredeveloperzone On Tuesday, August 4, 2026 at 03:55:01 AM MDT, Lone_Wolf <lone_wolfsf@users.sourceforge.net> wrote: Is this the same bug as in https://sourceforge.net/p/freecol/bugs/3370/ ? The patch does apply cleanly to master rev a7d293. Could you create a merge request for it (here or on github) so it can be added easily to the source tree ? [bugs:#3403] Ghost Soldier Bug Report and...
es, same bug — BR#3370 was my earlier report of this exact issue. Pull request is up: https://github.com/FreeCol/freecol/pull/167 It applies cleanly to sf-auto-merge (verified against rev a7d293e, same as you mentioned). Let me know if you'd like anything changed.
Follow-up: verified with the attached patch Applied the patch and played on. Confirmed against a fresh capture event in-game: A veteran soldier of mine was captured by an enemy unit (Attack WIN CAPTURE_UNIT in the combat log). Previously this reliably produced the "ghost unit" — stuck in my active-unit list, rejecting all orders — every time a capture like this happened. With the patch applied, the captured unit cleanly disappeared from my unit list. No stuck/ghost unit, no repeated "still waiting...
I hope you guys get this fix in new release soon, it's been 20 years I've been putting up with it lol. Thank Claude Code.
Ghost Soldier Bug Report and Patch
Huge SoftwareDeveloperZone examples and documentation additions.
ScreenBuffer Additions
ScreenBuffer Additions