Nope I've tried that as well but no difference. The game is very tricky and I can't even get most wrappers to work with it at all. I've tried dgVoodoo2, dxwrapper, cnc-ddraw, enbinjector, but DXGL and DXWnd are the only two programs that really work with it much at all. You'd expect dgVoodoo2 to work, and it does with BG1, but nothing. I've tried most d3d and ddraw tweaks in the settings as well so unless there's some specific setup that might solve this I'm out of options. Perhaps you can see in...
Thank you but unfortunately that did not work either. I know it is a long shot because Baldur's Gate 2 does some funky combined software and opengl rendering I believe.
So the only way I have managed to get reshade to properly hook into Baldur's Gate 2 Complete (classic GoG version, not Enhanced Edition), is using DXGL, but even while it does work in the game, all menus including the inventory screen, character profiles, and the main menu seem to not be internally updated and simply "stack" reshade post-processing calls every frame making it unusable. I tried loading the setup up using DxWnd and it works exactly the same but I was hoping perhaps there would be some...