User Activity

  • Posted a comment on discussion Open Discussion on OpenB3d library

    Continuing with the Left Hand System that I am reporting, I just tested that the Pitch param in RotateEntity rotates in the other direction compared to Blitz3D RotateEntity.

  • Modified a comment on discussion Open Discussion on OpenB3d library

    It says on your just released PDF that OpenB3D is already LHS. I have started focusing and testing on a couple of functions like RotateEntity and TurnEntity and does seem to match so far. However, porting from Blitz3D examples and project like Mak's driver I find some issues with the coordinate system and collision. I will be starting a worklog and let you know in case you are interested in this area.

  • Posted a comment on discussion Open Discussion on OpenB3d library

    It says on your just released PDF that OpenB3D is already LHS. I have started focusing on a couple of functions like RotateEntity and TurnEntity and does seem to match so far. However, porting from Blitz3D examples and project like Mak's driver I find some issues with the coordinate system and collision. I will be starting a worklog and let you know in case you are interested in this area.

  • Posted a comment on discussion Open Discussion on OpenB3d library

    curious as to when this is going to be included, thanks.

  • Posted a comment on discussion Open Discussion on OpenB3d library

    It would be nice to have the option to use Left Hand Coordinate System or perhaps make it like Blitz3D.

  • Posted a comment on ticket #2 on OpenB3d library

    Thanks and got it now. Would it be possible or just ideal to fallback to shaders on gles/webgl build and perhaps add it to openb3dplus and replicate the same effect (1 light and 1 texture?) on GL? cheers.

  • Created ticket #2 on OpenB3d library

    Spherical environment map not working on WebGL

  • Created ticket #253 on freeglut

    Get Android Device Width and Height

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