Clear speciality action does not update graphic on active unit
This game was started yesterday using the latest build available here. The build it was created from was dated 11 January, so unless you fixed the issue yesterday, it might still persist. I just saw the fix listed here: https://sourceforge.net/p/freecol/git/ci/e601fb1dcd56458e7f39450f78690d4763baeb51/ I will test with the next build.
This game was started yesterday using the latest build available here. The build it was created from was dated 11 January, so unless you fixed the issue yesterday, it might still persist.
Screen shot of build options.
Trade Wagon can not be produced
2.1) sound.attack.foot for when a brave attack I have three suggestions: C) https://freesound.org/people/pjcohen/sounds/490095/ D) https://freesound.org/people/danielsilveira321/sounds/190548/ (this needs looping a bit) E) https://freesound.org/people/sandyrb/sounds/86653/ I like the first one best. Again 5 seconds?
Checked. Indeed fixed.
I am sorry. My first comment was lazy I did not check in the game play just looked at pictures. I have checked now and this version has solved the problem. I have been playing this game for a very long time. It is interesting that I never looked properly what the graphics represent :) Bug closed. Thank you