User Activity

  • Created ticket #3366 on FreeCol

    Clear speciality action does not update graphic on active unit

  • Modified a comment on ticket #3353 on FreeCol

    This game was started yesterday using the latest build available here. The build it was created from was dated 11 January, so unless you fixed the issue yesterday, it might still persist. I just saw the fix listed here: https://sourceforge.net/p/freecol/git/ci/e601fb1dcd56458e7f39450f78690d4763baeb51/ I will test with the next build.

  • Posted a comment on ticket #3353 on FreeCol

    This game was started yesterday using the latest build available here. The build it was created from was dated 11 January, so unless you fixed the issue yesterday, it might still persist.

  • Posted a comment on ticket #3353 on FreeCol

    Screen shot of build options.

  • Created ticket #3353 on FreeCol

    Trade Wagon can not be produced

  • Posted a comment on ticket #2043 on FreeCol

    2.1) sound.attack.foot for when a brave attack I have three suggestions: C) https://freesound.org/people/pjcohen/sounds/490095/ D) https://freesound.org/people/danielsilveira321/sounds/190548/ (this needs looping a bit) E) https://freesound.org/people/sandyrb/sounds/86653/ I like the first one best. Again 5 seconds?

  • Posted a comment on ticket #3273 on FreeCol

    Checked. Indeed fixed.

  • Modified a comment on ticket #3275 on FreeCol

    I am sorry. My first comment was lazy I did not check in the game play just looked at pictures. I have checked now and this version has solved the problem. I have been playing this game for a very long time. It is interesting that I never looked properly what the graphics represent :) Bug closed. Thank you

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berduchwal
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2003-05-04 18:37:28

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