User Activity

  • Modified a comment on discussion General Discussion on xBRZ

    Not sure when I have some free time to do that. I hear you, we're all on the same boat. Just thought I'd put it on your radar in case you ever have the time and the inclination. IMHO xBRZ completely superseeds HQx (both technically and aesthetically), so I'm not sure why projects like DosBox or others have so much trouble deciding whether they want to include it or not. Agreed, I've been researching scalers and seen the comparisons. I would say they speak for themselves, but it's not just the smoother...

  • Posted a comment on discussion General Discussion on xBRZ

    Not sure when I have some free time to do that. I hear you, we're all on the same boat. Just thought I'd put it on your radar in case you ever have the time and the inclination. IMHO xBRZ completely superseeds HQx (both technically and aesthetically), so I'm not sure why projects like DosBox or others have so much trouble deciding whether they want to include it or not. Agreed, I've been researching scalers and seen the comparisons. I would say they speak for themselves, but it's not just the smoother...

  • Posted a comment on discussion General Discussion on xBRZ

    First of all, many thanks for this incredible shader and its integration in ScummVM - it is by far the best scaling option I've tried. ScummVM has now had a major release with v2.0.0 that added support for lots of amazing games, including several Sierra classics. Would it be possible to have an update to the version you provide with OpenGL+xBRZ? I wish this could make its way into the standard list of ScummVM scalers, although I've read here there may be some complication with non-Windows platforms....

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beleg-mrv
Joined:
2009-07-14 13:57:26

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