Even when the WW2 Cockpit is enabled and consequently the HUD is never seen, pressing "h" in flight to disable the HUD disables the cockpit weapons inventory indicator. That is a small bug and ought to be fixed.
Update from Jul2026: Recent experience makes us suspect that this "Sinking Feeling" bug may originate in LAC's server component that launches "Replay Blokes". We haven't figured it out yet, but we've noticed that (at least in the vast majority of cases) this bug is not seen unless one or more Sentients is flying in Realm01 for the RedTeam in cooperation with RedTeam Replay Blokes. Unfortunately, if just ONE Sentient player joins the RedTeam among several RedTeam Replay Blokes, ALL Sentient players...
If my additional testing continues to yield positive results, I will soon create a new version of LAC, probably to be designated Lac09P94F, for community testing on all of the usual platforms according to established beta testing pattern. I remain hopeful.... Accordingly, I am marking this thread "WIP" for "Work In Progress".
If my additional testing continues to yield positive results, I will soon create a new version of LAC, probably to be designated Lac09P94F, for community testing on all of the usual platforms according to established beta testing pattern. I remain hopeful....
PERHAPS I have found and fixed this problem! Using LAC Version 9.94E, I went into the "cockpit.cpp" source code file. In the function named "Cockpit::drawTargeter()" I changed THIS line of code: if ((CurrentMissionNumber == MISSION_HEADTOHEAD00 || MISSION_NETWORKBATTLE02) || (CurrentMissionNumber == MISSION_NETWORKBATTLE06)) to THIS: if ((CurrentMissionNumber == MISSION_HEADTOHEAD00) || (CurrentMissionNumber == MISSION_NETWORKBATTLE02) || (CurrentMissionNumber == MISSION_NETWORKBATTLE06)) As you...
PERHAPS I have found and fixed this problem! Using LAC Version 9.94E, I went into the "cockpit.cpp" source code file. In the function named "Cockpit::drawTargeter()" I changed THIS line of code: if ((CurrentMissionNumber == MISSION_HEADTOHEAD00 || MISSION_NETWORKBATTLE02) || (CurrentMissionNumber == MISSION_NETWORKBATTLE06)) to THIS: if ((CurrentMissionNumber == MISSION_HEADTOHEAD00) || (CurrentMissionNumber == MISSION_NETWORKBATTLE02) || (CurrentMissionNumber == MISSION_NETWORKBATTLE06)) As you...
PERHAPS I have found and fixed this problem! Using LAC Version 9.94E, I went into the "cockpit.cpp" source code file. In the function named "Cockpit::drawTargeter()" I changed THIS line of code: if ((CurrentMissionNumber == MISSION_HEADTOHEAD00) || MISSION_NETWORKBATTLE02) || (CurrentMissionNumber == MISSION_NETWORKBATTLE06)) to THIS: if ((CurrentMissionNumber == MISSION_HEADTOHEAD00) || (CurrentMissionNumber == MISSION_NETWORKBATTLE02) || (CurrentMissionNumber == MISSION_NETWORKBATTLE06)) As you...
Here's a log file snippet (captured in the usual "LOG_MOST" mode) while the "Sinking Feeling" bug was apparent and which contains some suspicious-looking error messages: Info: KeyGame() received 88 Info: event_ToggleViewIntExt(). 150807KA Info: AIObj::aiAction() manoeverstate 201: Error: Cannot load parameters for invalid mission. Info: LacKeyboardFuncUp key= 120 Info: KeyupGame() Info: 120 Info: Setting SpaceBarPressed false. Info: Setting EnterPressed false. Info: AIObj::aiAction() manoeverstate...