Of course, it isn't enough for just ONE of the two players to edit his LacConfig.txt file and specify the IP address of his peer; BOTH players must do that! Each player references the other by his IP or Internet address. And both players must ensure that their copy of LAC is operating in "Peer-to-Peer" network mode by ensuring that the "NetworkMode" variable has an EVEN number (not an odd number) value. When two LAC players have both configured their computers in this manner by editing each of the...
Of course, it isn't enough for just ONE of the two players to edit his LacConfig.txt file and specify the IP address of his peer; BOTH players must do that! And both players must ensure that their copy of LAC is operating in "Peer-to-Peer" network mode by ensuring that the "NetworkMode" variable has an EVEN number (not an odd number) value. When two LAC players have both configured their computers in this manner by editing each of the two LacConfig.txt files, it's as if each were operating as a "LAC...
Of course, it isn't enough for just ONE of the two players to edit his LacConfig.txt file and specify the IP address of his peer; BOTH players must do that! And both players must ensure that their copy of LAC is operating in "Peer-to-Peer" network mode by ensuring that the "NetworkMode" variable has an EVEN number (not an odd number) value. When two LAC players have both configured their computers in this manner by editing each of the two LacConfig.txt files, it's as if each were operating as a "LAC...
Of course, it isn't enough for just ONE of the two players to edit his LacConfig.txt file and specify the IP address of his peer; BOTH players must do that! And both players must ensure that their copy of LAC is operating in "Peer-to-Peer" network mode by ensuring that the "NetworkMode" variable has an EVEN number (not an odd number) value. When two LAC players have both configured their computers in this manner by editing each of the two LacConfig.txt files, it's as if each were operating as a "LAC...
Of course, it isn't enough for just ONE of the two players to edit his LacConfig.txt file and specify the IP address of his peer; BOTH players must do that! And both players must ensure that their copy of LAC is operating in "Peer-to-Peer" network mode by ensuring that the "NetworkMode" variable has an EVEN number (not an odd number) value.
For many years, LAC's "HeadToHead" mission has been the abandoned stepchild among our multi-player online missions. It hasn't received any attention from our developers for about 8 years. But since March of 2026, Alpha Testers have been exercising LAC Version 9.91 with a rewritten "HeadToHead" mission that is much more interesting than the old one. This "HeadToHead" mission is the only LAC mission that can be configured in BOTH of our supported network modes. Those two modes are: 1 of 2: "Client/Server"...
As of today (01Apr2026) we are releasing new version Lac09p92 (also known as "LAC992") for beta testing. Exactly as you might expect according to our usual pattern, you can find the usual download archives and scripts for it in .tar archives with source code, in precompiled AppImage format for SteamDeck and in AppImage format for general-purpose desktop LINUX distros on industry-standard "X86" hardware, for Raspberry Pi 4 and Raspberry Pi 5, and in a huge .iso file preconfigured in a bootable desktop...
One more observation: Now that "trim" controls are sensibly available on a standard keyboard, there is less need to map joystick buttons to them, freeing up four joystick buttons. Consequently, LAC players don't need to spend extra money for so robust a joystick. The popular old LAC arrangement for the classic,inexpensive Logitech Extreme 3d Pro joystick uses up all 12 joystick buttons and 4 hat-switch positions to map LAC's most important functions. All of that still works with no need to change...