Color saturation slider
I mean Your question is exactly about this (not yet implemented) feature. (Excuse me my bad English)
Related: https://sourceforge.net/p/fuse-emulator/feature-requests/137/
Ability to map _any_ keys to joystick
Add/remove package to/from "Explicit"
And unfortunatley i can't find link to it's source code now. Seems like i found it: http://tipok.org.ua/node/17
And unfortunatley i can't find link to it's source code now. Seems like i found it: http://tipok.org.ua/node/17
There's also "enhAacPlusEnc" a.k.a "Enhanced aacPlus 3GPP Encoder" in the wild which...
Oohh strange... but where did i read about VBR?... Excuse me, my bad. Anyway Thank...
Thank You! Quality will be very bad compared to sophisticated encoders like Nero......
Thank You! Quality will be very bad compared to sophisticated encoders like Nero......
aacplusenc encoder
VOTE: wine
VOTE: glew
VOTE: bonkenc
Thanks! This libsmooth.so isn't odds with Kwin. fre:ac's window appears with ico...
Thank You for workaround! Now i can use Kwin at least.
p.s. Only Kwin + fre:ac cause problem, not fre:ac + other window manager nor Kwin...
Hang when running fre:ac under KDE
Now it's truly fixed! Opus seems just fine here across all platforms. Please check...
Now it's truly fixed! Opus seems just fine here across all platforms. Please check...
...but this snapshot creates too large .ogg and .opus files.
Fixed. Thanks!
workaround: replace /codecs/vorbis.so with one from snapshot 20141005
Regression: snapshot 20150705 misdecodes vorbis
Seems like XCFA passes bitrate to encoder even if i choose quality. Thanks again...
Currently LAME encoder supports VBR "quality" up to 9.999 (according to http://lame.cvs.sourceforge.net/viewvc/lame/lame/USAGE)...
VOTE: freetype
adding .gitignore to git
adding TODO file
Seems like now it works
found a bug: https://sourceforge.net/p/bonkenc/bugs/86/
bad parallel processing of .ogg files
great! now fre:ac utilizes 97% of my CPU and transcodes 6x faster! continuing be...
Thanks, i'll beta-test it.
process multiple files simultaneously
fix some warnings: initialize keyboard first of...
move keys' initializing from boot.py to knopki.py
changelog update
new sky shadows
creating empty GLSL filter for my own sky shadows
now music credits are visible only when Heavy P...
adding action for Barsic's bones (Blender 2.71 ...
Stub in the end of First map
changelog update
Fre:ac 20140609 I placed neroAac* files to freac/codecs/cmdline, now fre:ac shows...
moving "boot.py" textblock from logic/scripts00...
a long last removing boot.py from any blends
first map: advance
changelog update
changelog update
anti-aliasing: lowering threshold to 50 FPS
refactor: extract some .py files from .blends
sky shadows: add borders + minor refactor
anti-aliasing: fixing screen jitter when FPS is...
Thank You!
Hello! Can i use 3rd party codecs if fre:ac for linux? I unzipped Nero AAC codec...
readme: download link for Catmare fixed
Music: download link and install guide added
first map: moving some invisible entities to 3r...
textures: zinc: add fake bump
preparing Barsic to be lit by indirect static l...
changelog update
small fix of Barsic's vertex paint
intro: setting Barsic's color to black instead ...
changelog updated
camera-shake anti-aliasing: optimizing
reandme GLSLPostProcess.blend to camera-effects...
MSAA disabled
new anti-aliasing method implemented
added blend to test new AA method
asphalt material improved again
README update: system requirements, running usi...
sky shadows: slightly moving shadow direction
changelog update
wash away violet and red paint from Barsic
replacing mathutils.Vector(()) with [] in Barsi...
removing "+" from "mvec.z += 8.0" in Barsic's r...
first map: collision objects now visible in Ble...
first map: advance
add "Music by:" in intro and town
weakening Barsic's jump
add margin to Barsic's collision bounding box
Сам Блендер в комплектацию я, наверное, не буду включать, пока он не интегрирован...
Теперь игра идет одним архивом
Теперь игра идет одним архивом
MSAA enabled when possible
new way to install the game
first map: grass, static lighting, minor changes
linking README in catharsis/ with readme in root
move LICENSE to data/ coz it's related do data ...
some changes in test map
sky shadows: replace frac() with fract() for co...
material for steel sheet
new material: old wood
unneeded textures removed
decompress blends to zip them more effective
model/neko.blend: prevent Barsic from accedenta...
Merge branch 'master' of ssh://git.code.sf.net/...
decompress blends to zip them more effective