Tomb Raider II requires accurate track position because it syncronizes cutscenes using the track posistion. P.S. the code is not full yet. But sound/graphics/control systems are almost complete.
Tomb Raider II requires accurate track position because it syncronizes cutscenes using the track posistion. P.S. the code is not full yet. But sound/graphics/control systems are almost ready.
Tomb Raider II requires accurate track position because it syncronizes cutscenes using the track posistion.
Happy New Year! If you interested in logic inside the Tomb Raider II to get what's wrong you can use decompiled code: https://sourceforge.net/p/tr2main/code/ci/master/tree/specific/sndpc.cpp