Simultaneous phases, Bots, and thread safety
This will get fixed once the PR here is merged: https://github.com/MegaMek/megamek/pull/762
Firing Arcs (WiP)
This has been added to MM some time ago.
Firing Arcs (WiP)
I'm going to close this as a duplicate, since it was re-reported on GitHub. http...
Princess Bot: Jump movement for battle armor and infantry
There's a duplicate issue for this reported on GitHub: https://github.com/MegaMe...
Princess Bot can't use turrets on gun emplacements
Princess doesn't know how to use VTOLs
Princess bot gets confused if it does not have LOS
Princess bot refusing to engage, just hiding out of LOS
Princess bot attempts to stand up when it is impossible to do so, on default settings
Princess bot deploys most of its units facing the wrong board edge
Princess Infantry not Shooting at my Infantry
Princess Fighter Afraid to Engage
Princess' Grounded Fighters and Dropships Doesn't Eject
Damage to Infantry in Buildings Not Applying Correctly?
With PR #307 being merged in, this issue is fixed.
Damage to Infantry in Buildings Not Applying Correctly?
Dropships cannot strafe properly due to "excess heat"
I think that this issue likely isn't related to aero sanity. There was recently an...
This has been implemented in the GitHub repo: https://github.com/MegaMek/megamek/commit/04ac57cb6c15101efbca8fa5c23709ffd42c4c40...
Searchlights for EVERYONE!
This has been implemented in the GitHub repo: https://github.com/MegaMek/megamek...
RFE: Add Options for turning on Rapid Fire MGs in Lobby
This has been implemented in the GitHub repo: https://github.com/MegaMek/megamek...
Client Settings not updating in OS-X
No one has reported this issue in years, and plenty of people have complained about...
ASFs causing very high cpu usage/temperature (no bots present)
I'm going to close this as a duplicate of this issue on GitHub: https://github.c...
DFA results in Attacker being plus one altitude
I haven't had any luck reproducing this, and haven't gotten any response, so I'm...
No Quicksand Image
Quirks need a way to distinguish unit type
Quirks need a way to distinguish unit type
The fix for this has been merged in [d3f8f].
+ Update for weight changes from float to double
Conventional AA Infantry
Alright, so I got a clarification. The Rules in AToW are at AToW scale, not at TW...
I thought that sounded far too easy... Should've gone back and reread the ticket,...
Disabling rotation for maps with odd widths seems like the best option, and adding...
No Quicksand Image
Added quicksand image in [a005605].
I have a fix for this, which is in the GitHub repo in the branch bug#4578.quirks.unit.type....
+ Updated for recent changes in MM to EntityVer...
This issue is most likely caused by the fact that packaging was, for a time, missing...
Quirks need a way to distinguish unit type
This bug is basically stalled until I get more information, as I cannot reproduce...
Duplicate of this was reported on GitHub as Issue #5.
Issue #28 is a duplicate of this bug.
Not necessarily. It depends on where in the code the i18n entry text is generated,...
EntityWeightClass.getWeightClass doesn't consider SupportVTOL
Fixed in [5ebf55].
The root of this problem is EntityWeightClass.getWeightClass. It had a case for SupportTank,...
EntityWeightClass.getWeightClass doesn't consider SupportVTOL
Hangar Weight class error
Ticket moved from /p/mekhq/bugs/992/
This is actually a MegaMek issue. The weight class name ends up coming from megamek.common.Entity.getWeightClassName()....
ECCM effective beyond its nominal range
Alright, I've pushed a fix for this in [76dfc6]. While I agree that ECMInfo should...
Steps to reproduce: Start a new game with a space map of any size. Set Advanced Aerospace...
41.12, ASFs with ECM suites do not display the blue ECM field
This will be affected by new errata that came about because of [#4498]. Basically,...
Ok, I got a rules update from Xotl: Total Warfare, p. 238 "ECM and Active Probes:...
I haven't looked at this in a while, but when I tried to look at it before, I wasn't...
Additional Issues with Nuclear Missiles in Space Combat
I saved the board in the saved game and started a new game with the same rules and...
It looks like you have aero sanity on in your options. Could you re-test it without...
Customs aren't necessary, and the save seems wrong. The saved game appears to be...
Entity deploymentZone won't save as -1 in MUL
Fixed in [0b03fb]. In recent changes, the function signature for Entity.getStartingPos...
Bad Deployment Zones
Since this involves importing from MULs, I'm pretty sure it's the same issue as [#4679]....
Entity deploymentZone won't save as -1 in MUL
I talked with the bug reporter, and he confirmed that this game was setup with the...
Fatigue set in the lobby has no affect
Ok, so, the fatigue points do work, and they do have an effect. The problem is, it's...
3.20, unable to repair warehouse items due to null pointer exception
Fixed in [71bb28]. Looks like there was a missing null-guard. The conditional before...
3.23 Headshot mechs cause NPE in Resolution
Fixed in [8c7a03]. This was caused by the previous changes to track the clan-ness...
+ Bug [#4680]: Vehicular Grenade Launcher Lande...
Fixed in [e443f7]. This came down to VGLWeaponHandler.handle around line 77. The...
Vehicular Grenade Launcher Landed Wrong
I think that it would be far easier to have a saved game that was happening in the...
Buffalo Drone Bomb Cannot Self Destruct
Booby traps are just construction data right now, no implementation. There's a feature...
+ UnitSelectorDialog: Escape/Enter keys now wor...
+ Feature: Added unofficial option to not gener...
This is a duplicate of [#3634]. There's no report of the PSR to overcome ghost targets,...
41.12, ghost targets do not appear to work correctly
+ Updated root .gitignore
+ Accidentally swapped Tls for ammo failures
Merge branch 'master' of ssh://git.code.sf.net/...
+ Added additional details for some TL failures
+ Updates to EntityVerifier failures summary
+ Updates to verifier for gyros
After doing some investigation, I determined that compressing the RATs actually increases...
+ Bug: Loading invalid unit displays validation...