Thank you for the overview. I look forward to testing RC1 and making sure everything works properly with the MSXgl library. I just subscribed to sdcc-devel.
Hello, Any ETA for the release of SDCC 4.6.0 RC1? Best regards,
According to a recent news, this feature may be part of the work founded by the NGI0 Commons Fund (thanks to them). That said, we don't yet have an estimated delivery date nor details on how this may be implemented. We can only hope for the best. :)
You can close this request. I'll put my hope in Feature Requests: #452.
Hello, Congratulations to the SDCC team on the funding (cf. 2025-10-15's news), and a big thanks to the NGI0 Commons Fund and the Sovereign Tech Fund. Is there anywhere we can find more details about the planned improvements related to this funding? I am (obviously ^^) particularly interested in the “link-time optimization to optimize out unused functions and objects” feature. Do you already have a plan for its implementation? It's probably too early, but do you have any estimate of when it could...
Status is now "closed-fixed"... does that mean this feature have been implemented!? I hope so, because it could be a game changer for 8-bit machines.
Hello, What is planed for SDCC 4.6.0 about "Register parameter passing"?
It's not that simple. The MSXgl library is used by quite a few MSX developers and I can't ask them to build their own version of SDCC to have a stable compiler. What's more, building a version manually, picking up patches here and there, doesn't provide any guarantees, as you end up with a version that nobody has ever tested. 26 days may be a long time for those who are on this forum every day, but personally I missed this period because I was busy elsewhere (I was finishing a game with a January...