User Activity

  • Posted a comment on a wiki page on Small Device C Compiler (SDCC)

    Thank you for the overview. I look forward to testing RC1 and making sure everything works properly with the MSXgl library. I just subscribed to sdcc-devel.

  • Posted a comment on a wiki page on Small Device C Compiler (SDCC)

    Hello, Any ETA for the release of SDCC 4.6.0 RC1? Best regards,

  • Posted a comment on ticket #452 on Small Device C Compiler (SDCC)

    According to a recent news, this feature may be part of the work founded by the NGI0 Commons Fund (thanks to them). That said, we don't yet have an estimated delivery date nor details on how this may be implemented. We can only hope for the best. :)

  • Posted a comment on ticket #950 on Small Device C Compiler (SDCC)

    You can close this request. I'll put my hope in Feature Requests: #452.

  • Posted a comment on discussion Open Discussion on Small Device C Compiler (SDCC)

    Hello, Congratulations to the SDCC team on the funding (cf. 2025-10-15's news), and a big thanks to the NGI0 Commons Fund and the Sovereign Tech Fund. Is there anywhere we can find more details about the planned improvements related to this funding? I am (obviously ^^) particularly interested in the “link-time optimization to optimize out unused functions and objects” feature. Do you already have a plan for its implementation? It's probably too early, but do you have any estimate of when it could...

  • Posted a comment on ticket #253 on Small Device C Compiler (SDCC)

    Status is now "closed-fixed"... does that mean this feature have been implemented!? I hope so, because it could be a game changer for 8-bit machines.

  • Posted a comment on a wiki page on Small Device C Compiler (SDCC)

    Hello, What is planed for SDCC 4.6.0 about "Register parameter passing"?

  • Posted a comment on ticket #3834 on Small Device C Compiler (SDCC)

    It's not that simple. The MSXgl library is used by quite a few MSX developers and I can't ask them to build their own version of SDCC to have a stable compiler. What's more, building a version manually, picking up patches here and there, doesn't provide any guarantees, as you end up with a version that nobody has ever tested. 26 days may be a long time for those who are on this forum every day, but personally I missed this period because I was busy elsewhere (I was finishing a game with a January...

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Personal Data

Username:
aoimsx
Joined:
2020-12-11 15:51:04
Location:
France / CEST

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Skills

This is a list of skills that Aoineko possesses:

  • C
  • C++
  • Assembly

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