Add and set up a royality free action music from Bensound in the scene. Note: The music credits will have to be precised somewhere if we keep it.
Add new machine states in puncher animator and a simple event handling system to switch between animation states.
Proof of concept: Using an event-driven code architecture (Observer design pattern, implementation in C# with events and delegates). It improves the code flexibility and can be combined with MVC. Performed test: Implementation of a very simple subscriber object which updates gamestate information according to input events. The technique could be discussed during the next meeting ;-)
Create the beginning of the puncher animations
Make a prefab for the punchers. Notice: PuncherController is a script which is now attached to this prefab.
Direction Artistique
Intégration, Outils
Répartition des tâches