User Activity

  • Created ticket #920 on MinGW-w64 - for 32 and 64 bit Windows

    clang profiling: segfault in initializeValueProfRuntimeRecord

  • Posted a comment on ticket #1410 on VICE

    Here's the patch. Commit message: "Use write cursor instead of play cursor to determine free buffer space". BTW: So save some time after a clean checkout I did a "make x64sc" instead of "make" and ran into the following error. Probably some missing dependency in the Makefiles. make[1]: *** No rule to make target '../src/datasette/libdatasette.a', needed by 'x64sc.exe'. Stop.

  • Modified a comment on ticket #1410 on VICE

    Yes, increasing the buffer works as I indirectly said in earlier post. But what is even better: I have a fix now for the DirectX driver that seems to make it work even with 26ms default buffer. I haven't used svn for the last 6 years (only git) and the commands in the svn-instructions.txt seem not to work. How can I provide the patch? Just some few lines...

  • Posted a comment on ticket #1410 on VICE

    Yes, increasing the buffer works as I idirectly said in earlier post. But what is even better: I have a fix now for the DirectX driver that seems to make it work even with 26ms default buffer. I haven't used svn for the last 6 years (only git) and the commands in the svn-instructions.txt seem not to work. How can I provide the patch? Just some few lines...

  • Posted a comment on ticket #1410 on VICE

    Correct. Host cpu is not the problem, I'm running VICE on a Ryzon 4900H here. VICE just gets "too slow" and resyncs every some seconds with Warning - Sync is 1016.302 ms behind Sync reset

  • Posted a comment on ticket #1410 on VICE

    I remember the default (or even minimum) sound buffer was 100ms when I was involved in VICE development. The DX driver cannot handle the new default 26ms. Smallest buffer that works here with medium fragment size is 38ms. I can try to improve the DX driver but maybe just switch to wmm as default would help.

  • Posted a comment on ticket #1410 on VICE

    Probably a problem with the DirectX driver. If you switch to wmm driver in the Audio/Sound settings speed is okay.

  • Posted a comment on ticket #726 on VICE

    This problem occures in Windows build when emulator frequence and monitor frequence...

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amatthies
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2008-04-03 19:03:27

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