HDR/ws30.frag: Fix TBN calculation
HDR/ws30.frag: Transform water normals to view space
HDR/ws30.frag: Consistently use texture()
HDR/cloud_static: Add missing swizzle on length(vec4)
Models/W/cirrus: Partially resolve ancient merge conflicts
Misc fixme comments
HDR/bloom: Clamp texcoords to current view
HDR/shaders: Support geometry shader MVR