User Activity

  • Posted a comment on ticket #1405 on VICE

    Thanks for the example! It showed me that it should just work as is and I found I had used an if where I should have used a while. This looks like it was my fault and the issue can be closed. At least I got the linux port going!

  • Posted a comment on ticket #1405 on VICE

    I have just ported it to Linux, previously it only ran on Windows so there wasn't a problem on Linux :) But I have not built VICE 3.5 on Linux yet to test it.

  • Posted a comment on ticket #1405 on VICE

    I tried to look up GLFW and software OpenGL for windows, sounds like it should work if there is a software OpenGL driver installed. But I have ported the tool to linux, just run make in the src folder. It works visually but I need to build vice 3.5 on my Pi 400 to make sure it can communicate at all. I'll try to simplify the messaging thread, I no longer need to wait for a response to keep track of which command I sent to VICE to match it with the returned string. I'll look up the tools you sugg...

  • Posted a comment on ticket #1405 on VICE

    Made the debugger repo public, it is just started so lots of things to fix but solving the connection issue is required to move forward: https://github.com/Sakrac/IceBroLite In ViceInterface.cpp around line 280 you can find void ViceConnection::connectionThread() (https://github.com/Sakrac/IceBroLite/blob/main/src/ViceInterface.cpp#L279), it opens a connection and immediately sends a command to stop Vice which works ok except I need to ping to get the memory refreshed. If I've made any mistakes with...

  • Created ticket #1405 on VICE

    Binary monitor interface issues with a debugger

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