Updated gitinfo.
Merged with zandronum-stable.
Smoothly interpolate a player's view when turning 180 degrees or centering it. This is already handled in later versions of GZDoom, albeit differently.
Fixed a Linux compiler error.
Fixed: players sometimes didn't have the correct skin on the client's end upon connecting to the server. This particularly happens when there's multiple player classes, each with their own set of skins.
Fixed: the client's command buffers didn't work in clientside demos, so players moved abnormally during playback.
Fixed: the intermission countdown timer on the scoreboard still decremented while a clientside demo was paused.
A player's z-position and velocity are now sent at full precision in MovePlayer server commands, ensuring maximum smoothness especially at low speeds.